* Publish Code
* Fixed YueScript build.
* Disabled macro feature which crashes runtime.
* Update YueScript submodule
* Try to fix the "function TIC()..." isn't found bug, no luck so far...
* Fix Demo and Mark
* Format yue.cpp
* Make it work in C99, let's hope this compiles in Win XP et cetera
* Fix Compilation Issues
* Try fixing rpi-baremetal(4) and nintendo-3ds builds
* Try fixing linking
* Reenable Exceptions
* Override YueParser
* Try forcing newer glibc?
* Debugging Build Step
* Update YueScript version
* Simplify build
* Add yue.cpp
* Whoops
* Update YueScript
* Update circle.patch to try to fix the build error
* Try removing -lstdc++fs
* Modify Patch
* Revert Update circle.patch
* ???
* Forgot to git Apply
* Accidentally put it in macOS instead of N3DS
* Remove platform specific configurations for now
* Remove thread_local for N3DS Build
* Use a more reliable way to disable thread_local on N3DS
* Forgot to pass in initial-exec
* Remove build/yuescript-makefile-remove-stdc++fs.patch
* Include libyuescript in the baremetal Makefile
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Co-authored-by: Li Jin <dragon-fly@qq.com>
* update 3ds docker
* try to fix 3ds lua error
* revert and try to fix wren error
* disable lua and scheme for 3ds
* try to fix lua
* try to fix lua
* try to fix lua
* test
* revert
* try to fix lua
* test
* test
* continue
* possible last lua fix
* disable javascript in 3ds
* disable js correctly
* disable python for 3ds
* try to fix script.c
* try to fix another error
* test
* try to fix miniaudio
* test
* test
* test
* test
* test
* test
* try to fix gif errors
* test
* test
* test
* continue
* try with official devkitarm docker image
* test
* clean
* proper miniaudio fix
* mianiaudio version used before
* use cmake to build 3dsx
* use explicit name
* fix 3ds build instructions
* use NINTENDO_3DS from devkitPro cmakery
* fixup build commands
* output to build/bin
* update tested version
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Co-authored-by: Dave Murphy <davem@devkitpro.org>