diff --git a/WickedEngine/shaders/volumetricCloud_renderCS.hlsl b/WickedEngine/shaders/volumetricCloud_renderCS.hlsl index 0d590c2cd..253828025 100644 --- a/WickedEngine/shaders/volumetricCloud_renderCS.hlsl +++ b/WickedEngine/shaders/volumetricCloud_renderCS.hlsl @@ -781,7 +781,7 @@ void main(uint3 DTid : SV_DispatchThreadID) float variance_amount = variance.update(cloudColor); variance_amount = saturate(variance_amount); variance_amount = 1 - pow4(1 - variance_amount); - float blend = lerp(0.1, 0.01, variance_amount); + float blend = lerp(0.1, 0.05, variance_amount); blend = volumetricclouds_frame == 0 ? 1 : blend; cloudColor = lerp(texture_render[halfResCoord], cloudColor, blend);