lua bindings added + updated
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#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "DeferredRenderableComponent.h"
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#include "Renderable3DComponent_BindLua.h"
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class DeferredRenderableComponent_BindLua : public Renderable3DComponent_BindLua
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{
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public:
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static const char className[];
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static Luna<DeferredRenderableComponent_BindLua>::FunctionType methods[];
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static Luna<DeferredRenderableComponent_BindLua>::PropertyType properties[];
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DeferredRenderableComponent_BindLua(DeferredRenderableComponent* component = nullptr);
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DeferredRenderableComponent_BindLua(lua_State *L);
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~DeferredRenderableComponent_BindLua();
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static void Bind();
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};
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