lua bindings added + updated
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@@ -0,0 +1,36 @@
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#include "ForwardRenderableComponent_BindLua.h"
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const char ForwardRenderableComponent_BindLua::className[] = "ForwardRenderableComponent";
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Luna<ForwardRenderableComponent_BindLua>::FunctionType ForwardRenderableComponent_BindLua::methods[] = {
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lunamethod(ForwardRenderableComponent_BindLua, GetContent),
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{ NULL, NULL }
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};
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Luna<ForwardRenderableComponent_BindLua>::PropertyType ForwardRenderableComponent_BindLua::properties[] = {
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{ NULL, NULL }
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};
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ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(ForwardRenderableComponent* component)
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{
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this->component = component;
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}
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ForwardRenderableComponent_BindLua::ForwardRenderableComponent_BindLua(lua_State *L)
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{
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component = new ForwardRenderableComponent();
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}
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ForwardRenderableComponent_BindLua::~ForwardRenderableComponent_BindLua()
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{
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}
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void ForwardRenderableComponent_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<ForwardRenderableComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
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}
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}
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