improved scene gpu buffer updates
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@@ -557,7 +557,7 @@ void MeshWindow::Create(EditorComponent* editor)
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if (mesh != nullptr && morphTargetCombo.GetSelected() < (int)mesh->targets.size())
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{
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mesh->targets[morphTargetCombo.GetSelected()].weight = args.fValue;
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mesh->SetDirtyMorph();
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mesh->dirty_morph = true;
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}
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});
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AddWidget(&morphTargetSlider);
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