motion blur for emitters + bound to lua
This commit is contained in:
@@ -26,6 +26,7 @@ The documentation completion is still pending....
|
||||
5. Armature
|
||||
6. Ray
|
||||
7. AABB
|
||||
8. Emitter
|
||||
8. Renderable Components
|
||||
1. Renderable2DComponent
|
||||
2. Renderable3DComponent
|
||||
@@ -73,6 +74,8 @@ You can use the Renderer with the following functions, all of which are in the g
|
||||
- GetArmature(String name) : Armature? result
|
||||
- GetObjects() : string result
|
||||
- GetObject(String name) : Object? result
|
||||
- GetEmitters() : string result
|
||||
- GetEmitter(string name) : Emitter? result1,result2,...
|
||||
- GetMeshes() : string result
|
||||
- GetLights() : string result
|
||||
- GetMaterials() : string result
|
||||
@@ -258,9 +261,9 @@ It inherits functions from Node.
|
||||
Can be tested againt the view frustum, AABBs, rays, space partitioning trees.
|
||||
It inherits functions from Transform.
|
||||
- [constructor]Cullable()
|
||||
- Intersects(Cullable cullable)
|
||||
- Intersects(Ray cullable)
|
||||
- Intersects(Vector cullable)
|
||||
- Intersects(Cullable cullable) : boolean result
|
||||
- Intersects(Ray cullable) : boolean result
|
||||
- Intersects(Vector cullable) : boolean result
|
||||
- GetAABB() : AABB result
|
||||
- SetAABB(AABB aabb)
|
||||
|
||||
@@ -270,8 +273,8 @@ It inherits functions from Cullable.
|
||||
- [void-constructor]Object()
|
||||
- SetTransparency(float value)
|
||||
- GetTransparency() : float? result
|
||||
- SetColor(float r,g,b)
|
||||
- GetColor() : float? r,g,b
|
||||
- SetColor(Vector rgb)
|
||||
- GetColor() : Vector? rgb
|
||||
- IsValid() : boolean result
|
||||
|
||||
#### Armature
|
||||
@@ -305,6 +308,16 @@ Axis Aligned Bounding Box. Can be intersected with any shape, or ray.
|
||||
- GetMin() : Vector result
|
||||
- GetMax() : Vector result
|
||||
|
||||
#### Emitter
|
||||
Emitter particlesystem.
|
||||
- [void-constructor] Emitter()
|
||||
- GetName() : string? name
|
||||
- SetName(string name)
|
||||
- GetMotionBlur() : float? amount
|
||||
- SetMotionBlur(float amount)
|
||||
- Burst(float amount)
|
||||
- IsValid() : bool value
|
||||
|
||||
### Renderable Components
|
||||
A RenderableComponent describes a scene wich can render itself.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user