another big refactor: wiLoader -> wiSceneComponents with proper namespace
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@@ -1,6 +1,6 @@
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#include "wiEmittedParticle.h"
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#include "wiMath.h"
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#include "wiLoader.h"
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#include "wiSceneComponents.h"
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#include "wiRenderer.h"
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#include "wiResourceManager.h"
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#include "wiFrustum.h"
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@@ -13,6 +13,7 @@
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using namespace std;
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using namespace wiGraphicsTypes;
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using namespace wiSceneComponents;
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VertexShader *wiEmittedParticle::vertexShader = nullptr;
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PixelShader *wiEmittedParticle::pixelShader[PARTICLESHADERTYPE_COUNT] = {};
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