another big refactor: wiLoader -> wiSceneComponents with proper namespace

This commit is contained in:
turanszkij
2018-08-18 15:03:25 +01:00
parent 7d48089234
commit 03dccc024b
63 changed files with 714 additions and 609 deletions
+2 -1
View File
@@ -1,6 +1,6 @@
#include "wiEmittedParticle.h"
#include "wiMath.h"
#include "wiLoader.h"
#include "wiSceneComponents.h"
#include "wiRenderer.h"
#include "wiResourceManager.h"
#include "wiFrustum.h"
@@ -13,6 +13,7 @@
using namespace std;
using namespace wiGraphicsTypes;
using namespace wiSceneComponents;
VertexShader *wiEmittedParticle::vertexShader = nullptr;
PixelShader *wiEmittedParticle::pixelShader[PARTICLESHADERTYPE_COUNT] = {};