Physics updates, lua bindings (#554)

* physics updates, lua bindings

* velocity setters

* fix softbody gravity

* gui things

* colliders cpu and gpu separation

* terrain prop check for missing assets

* lua internal put in function
This commit is contained in:
Turánszki János
2022-09-04 16:34:50 +02:00
committed by GitHub
parent c359395cea
commit 03fe5dcce8
29 changed files with 802 additions and 92 deletions
+1
View File
@@ -313,6 +313,7 @@ void OptionsWindow::Create(EditorComponent* _editor)
filterCombo.AddItem("Inverse Kinematics " ICON_IK, (uint64_t)Filter::IK);
filterCombo.AddItem("Camera " ICON_CAMERA, (uint64_t)Filter::Camera);
filterCombo.AddItem("Armature " ICON_ARMATURE, (uint64_t)Filter::Armature);
filterCombo.AddItem("Collider " ICON_COLLIDER, (uint64_t)Filter::Collider);
filterCombo.AddItem("Script " ICON_SCRIPT, (uint64_t)Filter::Script);
filterCombo.AddItem("Expression " ICON_EXPRESSION, (uint64_t)Filter::Expression);
filterCombo.AddItem("Terrain " ICON_TERRAIN, (uint64_t)Filter::Terrain);