Physics updates, lua bindings (#554)
* physics updates, lua bindings * velocity setters * fix softbody gravity * gui things * colliders cpu and gpu separation * terrain prop check for missing assets * lua internal put in function
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@@ -313,6 +313,7 @@ void OptionsWindow::Create(EditorComponent* _editor)
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filterCombo.AddItem("Inverse Kinematics " ICON_IK, (uint64_t)Filter::IK);
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filterCombo.AddItem("Camera " ICON_CAMERA, (uint64_t)Filter::Camera);
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filterCombo.AddItem("Armature " ICON_ARMATURE, (uint64_t)Filter::Armature);
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filterCombo.AddItem("Collider " ICON_COLLIDER, (uint64_t)Filter::Collider);
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filterCombo.AddItem("Script " ICON_SCRIPT, (uint64_t)Filter::Script);
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filterCombo.AddItem("Expression " ICON_EXPRESSION, (uint64_t)Filter::Expression);
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filterCombo.AddItem("Terrain " ICON_TERRAIN, (uint64_t)Filter::Terrain);
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