Conversation (#674)
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@@ -3084,6 +3084,12 @@ void EditorComponent::SaveAs()
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void EditorComponent::CheckBonePickingEnabled()
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{
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if (optionsWnd.generalWnd.skeletonsVisibleCheckBox.GetCheck())
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{
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bone_picking = true;
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return;
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}
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// Check if armature or bone is selected to allow bone picking:
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// (Don't want to always enable bone picking, because it can make the screen look very busy.)
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Scene& scene = GetCurrentScene();
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