DDGI updates (#514)
DDGI updates: - allow 0 raycount to keep static DDGI - DDGI serialization for saving and loading with scene - grid dimensions configurable - refactors
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@@ -747,7 +747,7 @@ void ObjectWindow::Create(EditorComponent* _editor)
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AddWidget(&generateLightmapButton);
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stopLightmapGenButton.Create("Stop Lightmap Gen");
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stopLightmapGenButton.SetTooltip("Stop the lightmap rendering and save the lightmap.");
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stopLightmapGenButton.SetTooltip("Stop the lightmap rendering and save the lightmap.\nIf denoiser is enabled, this is the point at which lightmap will be denoised, which could take a while.");
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stopLightmapGenButton.SetPos(XMFLOAT2(x, y += step));
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stopLightmapGenButton.SetSize(XMFLOAT2(wid, hei));
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stopLightmapGenButton.OnClick([&](wi::gui::EventArgs args) {
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