improved specular glossiness workflow; big shader refactor; updated tinygltf version;
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@@ -155,7 +155,7 @@ void RendererWindow::Create(EditorComponent* editor)
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AddWidget(&wireFrameCheckBox);
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variableRateShadingClassificationCheckBox.Create("VRS Classification: ");
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variableRateShadingClassificationCheckBox.SetTooltip("Enable classification of variable rate shading on the screen. Less important parts will be shaded with lesser resolution.\nDX12 only and requires Tier1 hardware support for variable shading rate");
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variableRateShadingClassificationCheckBox.SetTooltip("Enable classification of variable rate shading on the screen. Less important parts will be shaded with lesser resolution.\nRequires Tier2 support for variable shading rate");
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variableRateShadingClassificationCheckBox.SetPos(XMFLOAT2(x, y += step));
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variableRateShadingClassificationCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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variableRateShadingClassificationCheckBox.OnClick([](wiEventArgs args) {
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