improved specular glossiness workflow; big shader refactor; updated tinygltf version;

This commit is contained in:
Turanszki Janos
2020-12-20 01:29:40 +01:00
parent ae8e1fda1f
commit 0895e4b433
43 changed files with 7675 additions and 5250 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ void RendererWindow::Create(EditorComponent* editor)
AddWidget(&wireFrameCheckBox);
variableRateShadingClassificationCheckBox.Create("VRS Classification: ");
variableRateShadingClassificationCheckBox.SetTooltip("Enable classification of variable rate shading on the screen. Less important parts will be shaded with lesser resolution.\nDX12 only and requires Tier1 hardware support for variable shading rate");
variableRateShadingClassificationCheckBox.SetTooltip("Enable classification of variable rate shading on the screen. Less important parts will be shaded with lesser resolution.\nRequires Tier2 support for variable shading rate");
variableRateShadingClassificationCheckBox.SetPos(XMFLOAT2(x, y += step));
variableRateShadingClassificationCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
variableRateShadingClassificationCheckBox.OnClick([](wiEventArgs args) {