diff --git a/WickedEngine/wiRenderer.cpp b/WickedEngine/wiRenderer.cpp index 06728ad27..90865d7b8 100644 --- a/WickedEngine/wiRenderer.cpp +++ b/WickedEngine/wiRenderer.cpp @@ -740,8 +740,6 @@ void LoadShaders() { wi::jobsystem::context ctx; - static const wi::vector wind_permutation = { "WIND" }; - wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { inputLayouts[ILTYPE_OBJECT_DEBUG].elements = {