fixes: springbone rest pose; reverse facing character ik; character controller script foot placement root offset to work without root bone (mixamo);
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@@ -88,7 +88,7 @@ void ComponentsWindow::Create(EditorComponent* _editor)
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newComponentCombo.AddItem("Transform " ICON_TRANSFORM, ADD_TRANSFORM);
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newComponentCombo.AddItem("Light " ICON_POINTLIGHT, ADD_LIGHT);
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newComponentCombo.AddItem("Material " ICON_MATERIAL, ADD_MATERIAL);
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newComponentCombo.AddItem("Spring", ADD_SPRING);
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newComponentCombo.AddItem("Spring " ICON_SPRING, ADD_SPRING);
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newComponentCombo.AddItem("Inverse Kinematics " ICON_IK, ADD_IK);
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newComponentCombo.AddItem("Sound " ICON_SOUND, ADD_SOUND);
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newComponentCombo.AddItem("Environment Probe " ICON_ENVIRONMENTPROBE, ADD_ENVPROBE);
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