updates...
This commit is contained in:
@@ -48,7 +48,7 @@ MeshWindow::MeshWindow(wiGUI* gui) : GUI(gui)
|
||||
massSlider->SetSize(XMFLOAT2(100, 30));
|
||||
massSlider->SetPos(XMFLOAT2(x, y += step));
|
||||
massSlider->OnSlide([&](wiEventArgs args) {
|
||||
PhysicsComponent* physicscomponent = wiRenderer::GetScene().physicscomponents.GetComponent(entity);
|
||||
SoftBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().softbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->mass = args.fValue;
|
||||
@@ -61,7 +61,7 @@ MeshWindow::MeshWindow(wiGUI* gui) : GUI(gui)
|
||||
frictionSlider->SetSize(XMFLOAT2(100, 30));
|
||||
frictionSlider->SetPos(XMFLOAT2(x, y += step));
|
||||
frictionSlider->OnSlide([&](wiEventArgs args) {
|
||||
PhysicsComponent* physicscomponent = wiRenderer::GetScene().physicscomponents.GetComponent(entity);
|
||||
SoftBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().softbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->friction = args.fValue;
|
||||
@@ -204,7 +204,7 @@ void MeshWindow::SetEntity(Entity entity)
|
||||
impostorDistanceSlider->SetValue(mesh->impostorDistance);
|
||||
tessellationFactorSlider->SetValue(mesh->GetTessellationFactor());
|
||||
|
||||
const PhysicsComponent* physicscomponent = scene.physicscomponents.GetComponent(entity);
|
||||
SoftBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().softbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
massSlider->SetValue(physicscomponent->mass);
|
||||
|
||||
Reference in New Issue
Block a user