Wave effect, AMD lightmap fix and other updates (#1156)
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@@ -1588,12 +1588,12 @@ void GraphicsWindow::Update()
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if (editor->resolutionScale != editor->renderPath->resolutionScale)
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{
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editor->renderPath->resolutionScale = editor->resolutionScale;
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//editor->ResizeBuffers();
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editor->ResizeBuffers();
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}
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if (MSAAComboBox.GetItemUserData(MSAAComboBox.GetSelected()) != editor->renderPath->getMSAASampleCount())
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{
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editor->renderPath->setMSAASampleCount((uint32_t)MSAAComboBox.GetItemUserData(MSAAComboBox.GetSelected()));
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//editor->ResizeBuffers();
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editor->ResizeBuffers();
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}
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if (IsCollapsed())
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