common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set - unordered_map and unordered_set replaced with ska::flat_hash_map - vector replacement is still std:: - unordered_map performance test (std:: vs ska::) - backlog improvements - wiArchive improvements - editor: added option to dump scene to C++ header file - common improvements, refactors
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+12
-14
@@ -5,9 +5,7 @@
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#include "xatlas.h"
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#include <sstream>
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#include <unordered_set>
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#include <unordered_map>
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#include <string>
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using namespace wiECS;
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using namespace wiScene;
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@@ -115,15 +113,15 @@ static Atlas_Dim GenerateMeshAtlas(MeshComponent& meshcomponent, uint32_t resolu
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// Note: we must recreate all vertex buffers, because the index buffer will be different (the atlas could have removed shared vertices)
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meshcomponent.indices.clear();
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meshcomponent.indices.resize(mesh.indexCount);
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std::vector<XMFLOAT3> positions(mesh.vertexCount);
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std::vector<XMFLOAT2> atlas(mesh.vertexCount);
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std::vector<XMFLOAT3> normals;
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std::vector<XMFLOAT4> tangents;
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std::vector<XMFLOAT2> uvset_0;
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std::vector<XMFLOAT2> uvset_1;
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std::vector<uint32_t> colors;
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std::vector<XMUINT4> boneindices;
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std::vector<XMFLOAT4> boneweights;
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wi::vector<XMFLOAT3> positions(mesh.vertexCount);
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wi::vector<XMFLOAT2> atlas(mesh.vertexCount);
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wi::vector<XMFLOAT3> normals;
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wi::vector<XMFLOAT4> tangents;
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wi::vector<XMFLOAT2> uvset_0;
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wi::vector<XMFLOAT2> uvset_1;
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wi::vector<uint32_t> colors;
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wi::vector<XMUINT4> boneindices;
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wi::vector<XMFLOAT4> boneweights;
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if (!meshcomponent.vertex_normals.empty())
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{
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normals.resize(mesh.vertexCount);
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@@ -651,8 +649,8 @@ void ObjectWindow::Create(EditorComponent* editor)
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};
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UV_GEN_TYPE gen_type = (UV_GEN_TYPE)lightmapSourceUVSetComboBox.GetSelected();
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std::unordered_set<ObjectComponent*> gen_objects;
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std::unordered_map<MeshComponent*, Atlas_Dim> gen_meshes;
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wi::unordered_set<ObjectComponent*> gen_objects;
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wi::unordered_map<MeshComponent*, Atlas_Dim> gen_meshes;
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for (auto& x : this->editor->translator.selected)
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{
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