0.49 (#160)
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
This commit is contained in:
+30
-40
@@ -5,20 +5,17 @@
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using namespace wiECS;
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using namespace wiScene;
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EnvProbeWindow::EnvProbeWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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void EnvProbeWindow::Create(EditorComponent* editor)
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{
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assert(GUI && "Invalid GUI!");
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envProbeWindow = new wiWindow(GUI, "Environment Probe Window");
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envProbeWindow->SetSize(XMFLOAT2(300, 200));
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GUI->AddWidget(envProbeWindow);
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wiWindow::Create("Environment Probe Window");
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SetSize(XMFLOAT2(300, 200));
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float x = 100, y = 5, step = 35;
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realTimeCheckBox = new wiCheckBox("RealTime: ");
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realTimeCheckBox->SetPos(XMFLOAT2(x, y += step));
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realTimeCheckBox->SetEnabled(false);
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realTimeCheckBox->OnClick([&](wiEventArgs args) {
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realTimeCheckBox.Create("RealTime: ");
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realTimeCheckBox.SetPos(XMFLOAT2(x, y += step));
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realTimeCheckBox.SetEnabled(false);
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realTimeCheckBox.OnClick([&](wiEventArgs args) {
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EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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@@ -26,36 +23,37 @@ EnvProbeWindow::EnvProbeWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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probe->SetDirty();
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}
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});
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envProbeWindow->AddWidget(realTimeCheckBox);
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AddWidget(&realTimeCheckBox);
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generateButton = new wiButton("Put");
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generateButton->SetPos(XMFLOAT2(x, y += step));
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generateButton->OnClick([=](wiEventArgs args) {
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generateButton.Create("Put");
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generateButton.SetPos(XMFLOAT2(x, y += step));
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generateButton.OnClick([=](wiEventArgs args) {
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XMFLOAT3 pos;
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XMStoreFloat3(&pos, XMVectorAdd(wiRenderer::GetCamera().GetEye(), wiRenderer::GetCamera().GetAt() * 4));
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Entity entity = wiScene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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});
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envProbeWindow->AddWidget(generateButton);
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AddWidget(&generateButton);
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refreshButton = new wiButton("Refresh");
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refreshButton->SetPos(XMFLOAT2(x, y += step));
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refreshButton->SetEnabled(false);
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refreshButton->OnClick([&](wiEventArgs args) {
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refreshButton.Create("Refresh");
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refreshButton.SetPos(XMFLOAT2(x, y += step));
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refreshButton.SetEnabled(false);
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refreshButton.OnClick([&](wiEventArgs args) {
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EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetDirty();
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}
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});
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envProbeWindow->AddWidget(refreshButton);
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AddWidget(&refreshButton);
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refreshAllButton = new wiButton("Refresh All");
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refreshAllButton->SetPos(XMFLOAT2(x, y += step));
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refreshAllButton->SetEnabled(true);
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refreshAllButton->OnClick([&](wiEventArgs args) {
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refreshAllButton.Create("Refresh All");
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refreshAllButton.SetPos(XMFLOAT2(x, y += step));
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refreshAllButton.SetEnabled(true);
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refreshAllButton.OnClick([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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for (size_t i = 0; i < scene.probes.GetCount(); ++i)
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{
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@@ -63,25 +61,17 @@ EnvProbeWindow::EnvProbeWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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probe.SetDirty();
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}
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});
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envProbeWindow->AddWidget(refreshAllButton);
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AddWidget(&refreshAllButton);
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envProbeWindow->Translate(XMFLOAT3(100, 100, 0));
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envProbeWindow->SetVisible(false);
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Translate(XMFLOAT3(100, 100, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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EnvProbeWindow::~EnvProbeWindow()
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{
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envProbeWindow->RemoveWidgets(true);
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GUI->RemoveWidget(envProbeWindow);
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delete envProbeWindow;
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}
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void EnvProbeWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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@@ -90,14 +80,14 @@ void EnvProbeWindow::SetEntity(Entity entity)
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if (probe == nullptr)
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{
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realTimeCheckBox->SetEnabled(false);
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refreshButton->SetEnabled(false);
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realTimeCheckBox.SetEnabled(false);
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refreshButton.SetEnabled(false);
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}
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else
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{
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realTimeCheckBox->SetCheck(probe->IsRealTime());
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realTimeCheckBox->SetEnabled(true);
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refreshButton->SetEnabled(true);
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realTimeCheckBox.SetCheck(probe->IsRealTime());
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realTimeCheckBox.SetEnabled(true);
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refreshButton.SetEnabled(true);
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}
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}
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