0.49 (#160)
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
This commit is contained in:
+45
-55
@@ -6,28 +6,25 @@ using namespace wiECS;
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using namespace wiScene;
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ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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void ForceFieldWindow::Create(EditorComponent* editor)
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{
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assert(GUI && "Invalid GUI!");
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forceFieldWindow = new wiWindow(GUI, "Force Field Window");
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forceFieldWindow->SetSize(XMFLOAT2(420, 120));
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GUI->AddWidget(forceFieldWindow);
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wiWindow::Create("Force Field Window");
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SetSize(XMFLOAT2(420, 120));
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float x = 150;
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float y = 10;
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float hei = 18;
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float step = hei + 2;
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addButton = new wiButton("Add Force Field");
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addButton->SetSize(XMFLOAT2(150, hei));
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addButton->SetPos(XMFLOAT2(x, y += step));
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addButton->OnClick([=](wiEventArgs args) {
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addButton.Create("Add Force Field");
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addButton.SetSize(XMFLOAT2(150, hei));
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addButton.SetPos(XMFLOAT2(x, y += step));
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addButton.OnClick([=](wiEventArgs args) {
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Entity entity = wiScene::GetScene().Entity_CreateForce("editorForce");
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ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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switch (typeComboBox->GetSelected())
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switch (typeComboBox.GetSelected())
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{
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case 0:
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force->type = ENTITY_TYPE_FORCEFIELD_POINT;
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@@ -41,6 +38,7 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
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}
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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}
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else
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@@ -48,14 +46,14 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
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assert(0);
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}
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});
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addButton->SetEnabled(true);
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addButton->SetTooltip("Add new Force Field to the simulation.");
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forceFieldWindow->AddWidget(addButton);
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addButton.SetEnabled(true);
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addButton.SetTooltip("Add new Force Field to the simulation.");
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AddWidget(&addButton);
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typeComboBox = new wiComboBox("Force Field type: ");
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typeComboBox->SetPos(XMFLOAT2(x, y += step));
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typeComboBox->SetSize(XMFLOAT2(200, hei));
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typeComboBox->OnSelect([&](wiEventArgs args) {
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typeComboBox.Create("Force Field type: ");
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typeComboBox.SetPos(XMFLOAT2(x, y += step));
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typeComboBox.SetSize(XMFLOAT2(200, hei));
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typeComboBox.OnSelect([&](wiEventArgs args) {
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ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
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if (force != nullptr && args.iValue >= 0)
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{
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@@ -73,58 +71,50 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
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}
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}
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});
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typeComboBox->AddItem("Point");
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typeComboBox->AddItem("Plane");
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typeComboBox->SetEnabled(false);
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typeComboBox->SetTooltip("Choose the force field type.");
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forceFieldWindow->AddWidget(typeComboBox);
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typeComboBox.AddItem("Point");
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typeComboBox.AddItem("Plane");
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typeComboBox.SetEnabled(false);
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typeComboBox.SetTooltip("Choose the force field type.");
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AddWidget(&typeComboBox);
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gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
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gravitySlider->SetSize(XMFLOAT2(200, hei));
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gravitySlider->SetPos(XMFLOAT2(x, y += step));
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gravitySlider->OnSlide([&](wiEventArgs args) {
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gravitySlider.Create(-10, 10, 0, 100000, "Gravity: ");
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gravitySlider.SetSize(XMFLOAT2(200, hei));
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gravitySlider.SetPos(XMFLOAT2(x, y += step));
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gravitySlider.OnSlide([&](wiEventArgs args) {
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ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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force->gravity = args.fValue;
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}
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});
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gravitySlider->SetEnabled(false);
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gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
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forceFieldWindow->AddWidget(gravitySlider);
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gravitySlider.SetEnabled(false);
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gravitySlider.SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
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AddWidget(&gravitySlider);
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rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
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rangeSlider->SetSize(XMFLOAT2(200, hei));
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rangeSlider->SetPos(XMFLOAT2(x, y += step));
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rangeSlider->OnSlide([&](wiEventArgs args) {
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rangeSlider.Create(0.0f, 100.0f, 10, 100000, "Range: ");
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rangeSlider.SetSize(XMFLOAT2(200, hei));
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rangeSlider.SetPos(XMFLOAT2(x, y += step));
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rangeSlider.OnSlide([&](wiEventArgs args) {
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ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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force->range_local = args.fValue;
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}
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});
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rangeSlider->SetEnabled(false);
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rangeSlider->SetTooltip("Set the range of affection.");
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forceFieldWindow->AddWidget(rangeSlider);
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rangeSlider.SetEnabled(false);
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rangeSlider.SetTooltip("Set the range of affection.");
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AddWidget(&rangeSlider);
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forceFieldWindow->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 50, 0));
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forceFieldWindow->SetVisible(false);
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Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 50, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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ForceFieldWindow::~ForceFieldWindow()
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{
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forceFieldWindow->RemoveWidgets(true);
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GUI->RemoveWidget(forceFieldWindow);
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delete forceFieldWindow;
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}
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void ForceFieldWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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@@ -133,19 +123,19 @@ void ForceFieldWindow::SetEntity(Entity entity)
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if (force != nullptr)
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{
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typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
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gravitySlider->SetValue(force->gravity);
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rangeSlider->SetValue(force->range_local);
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typeComboBox.SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
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gravitySlider.SetValue(force->gravity);
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rangeSlider.SetValue(force->range_local);
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gravitySlider->SetEnabled(true);
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rangeSlider->SetEnabled(true);
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gravitySlider.SetEnabled(true);
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rangeSlider.SetEnabled(true);
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}
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else
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{
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gravitySlider->SetEnabled(false);
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rangeSlider->SetEnabled(false);
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gravitySlider.SetEnabled(false);
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rangeSlider.SetEnabled(false);
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}
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addButton->SetEnabled(true);
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addButton.SetEnabled(true);
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}
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