* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
This commit is contained in:
Turánszki János
2020-10-17 13:17:07 +02:00
committed by GitHub
parent b88bc8d94e
commit 180ddc3586
227 changed files with 7170 additions and 9702 deletions
+45 -55
View File
@@ -6,28 +6,25 @@ using namespace wiECS;
using namespace wiScene;
ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
void ForceFieldWindow::Create(EditorComponent* editor)
{
assert(GUI && "Invalid GUI!");
forceFieldWindow = new wiWindow(GUI, "Force Field Window");
forceFieldWindow->SetSize(XMFLOAT2(420, 120));
GUI->AddWidget(forceFieldWindow);
wiWindow::Create("Force Field Window");
SetSize(XMFLOAT2(420, 120));
float x = 150;
float y = 10;
float hei = 18;
float step = hei + 2;
addButton = new wiButton("Add Force Field");
addButton->SetSize(XMFLOAT2(150, hei));
addButton->SetPos(XMFLOAT2(x, y += step));
addButton->OnClick([=](wiEventArgs args) {
addButton.Create("Add Force Field");
addButton.SetSize(XMFLOAT2(150, hei));
addButton.SetPos(XMFLOAT2(x, y += step));
addButton.OnClick([=](wiEventArgs args) {
Entity entity = wiScene::GetScene().Entity_CreateForce("editorForce");
ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
switch (typeComboBox->GetSelected())
switch (typeComboBox.GetSelected())
{
case 0:
force->type = ENTITY_TYPE_FORCEFIELD_POINT;
@@ -41,6 +38,7 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
}
editor->ClearSelected();
editor->AddSelected(entity);
editor->RefreshSceneGraphView();
SetEntity(entity);
}
else
@@ -48,14 +46,14 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
assert(0);
}
});
addButton->SetEnabled(true);
addButton->SetTooltip("Add new Force Field to the simulation.");
forceFieldWindow->AddWidget(addButton);
addButton.SetEnabled(true);
addButton.SetTooltip("Add new Force Field to the simulation.");
AddWidget(&addButton);
typeComboBox = new wiComboBox("Force Field type: ");
typeComboBox->SetPos(XMFLOAT2(x, y += step));
typeComboBox->SetSize(XMFLOAT2(200, hei));
typeComboBox->OnSelect([&](wiEventArgs args) {
typeComboBox.Create("Force Field type: ");
typeComboBox.SetPos(XMFLOAT2(x, y += step));
typeComboBox.SetSize(XMFLOAT2(200, hei));
typeComboBox.OnSelect([&](wiEventArgs args) {
ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
if (force != nullptr && args.iValue >= 0)
{
@@ -73,58 +71,50 @@ ForceFieldWindow::ForceFieldWindow(EditorComponent* editor) : GUI(&editor->GetGU
}
}
});
typeComboBox->AddItem("Point");
typeComboBox->AddItem("Plane");
typeComboBox->SetEnabled(false);
typeComboBox->SetTooltip("Choose the force field type.");
forceFieldWindow->AddWidget(typeComboBox);
typeComboBox.AddItem("Point");
typeComboBox.AddItem("Plane");
typeComboBox.SetEnabled(false);
typeComboBox.SetTooltip("Choose the force field type.");
AddWidget(&typeComboBox);
gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
gravitySlider->SetSize(XMFLOAT2(200, hei));
gravitySlider->SetPos(XMFLOAT2(x, y += step));
gravitySlider->OnSlide([&](wiEventArgs args) {
gravitySlider.Create(-10, 10, 0, 100000, "Gravity: ");
gravitySlider.SetSize(XMFLOAT2(200, hei));
gravitySlider.SetPos(XMFLOAT2(x, y += step));
gravitySlider.OnSlide([&](wiEventArgs args) {
ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->gravity = args.fValue;
}
});
gravitySlider->SetEnabled(false);
gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
forceFieldWindow->AddWidget(gravitySlider);
gravitySlider.SetEnabled(false);
gravitySlider.SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
AddWidget(&gravitySlider);
rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
rangeSlider->SetSize(XMFLOAT2(200, hei));
rangeSlider->SetPos(XMFLOAT2(x, y += step));
rangeSlider->OnSlide([&](wiEventArgs args) {
rangeSlider.Create(0.0f, 100.0f, 10, 100000, "Range: ");
rangeSlider.SetSize(XMFLOAT2(200, hei));
rangeSlider.SetPos(XMFLOAT2(x, y += step));
rangeSlider.OnSlide([&](wiEventArgs args) {
ForceFieldComponent* force = wiScene::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->range_local = args.fValue;
}
});
rangeSlider->SetEnabled(false);
rangeSlider->SetTooltip("Set the range of affection.");
forceFieldWindow->AddWidget(rangeSlider);
rangeSlider.SetEnabled(false);
rangeSlider.SetTooltip("Set the range of affection.");
AddWidget(&rangeSlider);
forceFieldWindow->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 50, 0));
forceFieldWindow->SetVisible(false);
Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 50, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
ForceFieldWindow::~ForceFieldWindow()
{
forceFieldWindow->RemoveWidgets(true);
GUI->RemoveWidget(forceFieldWindow);
delete forceFieldWindow;
}
void ForceFieldWindow::SetEntity(Entity entity)
{
this->entity = entity;
@@ -133,19 +123,19 @@ void ForceFieldWindow::SetEntity(Entity entity)
if (force != nullptr)
{
typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider->SetValue(force->gravity);
rangeSlider->SetValue(force->range_local);
typeComboBox.SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider.SetValue(force->gravity);
rangeSlider.SetValue(force->range_local);
gravitySlider->SetEnabled(true);
rangeSlider->SetEnabled(true);
gravitySlider.SetEnabled(true);
rangeSlider.SetEnabled(true);
}
else
{
gravitySlider->SetEnabled(false);
rangeSlider->SetEnabled(false);
gravitySlider.SetEnabled(false);
rangeSlider.SetEnabled(false);
}
addButton->SetEnabled(true);
addButton.SetEnabled(true);
}