* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
This commit is contained in:
Turánszki János
2020-10-17 13:17:07 +02:00
committed by GitHub
parent b88bc8d94e
commit 180ddc3586
227 changed files with 7170 additions and 9702 deletions
+134 -143
View File
@@ -10,65 +10,62 @@ using namespace wiGraphics;
using namespace wiECS;
using namespace wiScene;
SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
void SoundWindow::Create(EditorComponent* editor)
{
assert(GUI && "Invalid GUI!");
soundWindow = new wiWindow(GUI, "Sound Window");
soundWindow->SetSize(XMFLOAT2(440, 220));
GUI->AddWidget(soundWindow);
wiWindow::Create("Sound Window");
SetSize(XMFLOAT2(440, 220));
float x = 20;
float y = 10;
float hei = 18;
float step = hei + 2;
reverbComboBox = new wiComboBox("Reverb: ");
reverbComboBox->SetPos(XMFLOAT2(x + 80, y += step));
reverbComboBox->SetSize(XMFLOAT2(180, hei));
reverbComboBox->OnSelect([&](wiEventArgs args) {
reverbComboBox.Create("Reverb: ");
reverbComboBox.SetPos(XMFLOAT2(x + 80, y += step));
reverbComboBox.SetSize(XMFLOAT2(180, hei));
reverbComboBox.OnSelect([&](wiEventArgs args) {
wiAudio::SetReverb((wiAudio::REVERB_PRESET)args.iValue);
});
reverbComboBox->AddItem("DEFAULT");
reverbComboBox->AddItem("GENERIC");
reverbComboBox->AddItem("FOREST");
reverbComboBox->AddItem("PADDEDCELL");
reverbComboBox->AddItem("ROOM");
reverbComboBox->AddItem("BATHROOM");
reverbComboBox->AddItem("LIVINGROOM");
reverbComboBox->AddItem("STONEROOM");
reverbComboBox->AddItem("AUDITORIUM");
reverbComboBox->AddItem("CONCERTHALL");
reverbComboBox->AddItem("CAVE");
reverbComboBox->AddItem("ARENA");
reverbComboBox->AddItem("HANGAR");
reverbComboBox->AddItem("CARPETEDHALLWAY");
reverbComboBox->AddItem("HALLWAY");
reverbComboBox->AddItem("STONECORRIDOR");
reverbComboBox->AddItem("ALLEY");
reverbComboBox->AddItem("CITY");
reverbComboBox->AddItem("MOUNTAINS");
reverbComboBox->AddItem("QUARRY");
reverbComboBox->AddItem("PLAIN");
reverbComboBox->AddItem("PARKINGLOT");
reverbComboBox->AddItem("SEWERPIPE");
reverbComboBox->AddItem("UNDERWATER");
reverbComboBox->AddItem("SMALLROOM");
reverbComboBox->AddItem("MEDIUMROOM");
reverbComboBox->AddItem("LARGEROOM");
reverbComboBox->AddItem("MEDIUMHALL");
reverbComboBox->AddItem("LARGEHALL");
reverbComboBox->AddItem("PLATE");
reverbComboBox->SetTooltip("Set the global reverb setting. Sound instances need to enable reverb to take effect!");
soundWindow->AddWidget(reverbComboBox);
reverbComboBox.AddItem("DEFAULT");
reverbComboBox.AddItem("GENERIC");
reverbComboBox.AddItem("FOREST");
reverbComboBox.AddItem("PADDEDCELL");
reverbComboBox.AddItem("ROOM");
reverbComboBox.AddItem("BATHROOM");
reverbComboBox.AddItem("LIVINGROOM");
reverbComboBox.AddItem("STONEROOM");
reverbComboBox.AddItem("AUDITORIUM");
reverbComboBox.AddItem("CONCERTHALL");
reverbComboBox.AddItem("CAVE");
reverbComboBox.AddItem("ARENA");
reverbComboBox.AddItem("HANGAR");
reverbComboBox.AddItem("CARPETEDHALLWAY");
reverbComboBox.AddItem("HALLWAY");
reverbComboBox.AddItem("STONECORRIDOR");
reverbComboBox.AddItem("ALLEY");
reverbComboBox.AddItem("CITY");
reverbComboBox.AddItem("MOUNTAINS");
reverbComboBox.AddItem("QUARRY");
reverbComboBox.AddItem("PLAIN");
reverbComboBox.AddItem("PARKINGLOT");
reverbComboBox.AddItem("SEWERPIPE");
reverbComboBox.AddItem("UNDERWATER");
reverbComboBox.AddItem("SMALLROOM");
reverbComboBox.AddItem("MEDIUMROOM");
reverbComboBox.AddItem("LARGEROOM");
reverbComboBox.AddItem("MEDIUMHALL");
reverbComboBox.AddItem("LARGEHALL");
reverbComboBox.AddItem("PLATE");
reverbComboBox.SetTooltip("Set the global reverb setting. Sound instances need to enable reverb to take effect!");
AddWidget(&reverbComboBox);
y += step;
addButton = new wiButton("Add Sound");
addButton->SetTooltip("Add a sound file to the scene.");
addButton->SetPos(XMFLOAT2(x, y += step));
addButton->SetSize(XMFLOAT2(80, hei));
addButton->OnClick([=](wiEventArgs args) {
addButton.Create("Add Sound");
addButton.SetTooltip("Add a sound file to the scene.");
addButton.SetPos(XMFLOAT2(x, y += step));
addButton.SetSize(XMFLOAT2(80, hei));
addButton.OnClick([=](wiEventArgs args) {
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Sound";
@@ -79,22 +76,23 @@ SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
Entity entity = GetScene().Entity_CreateSound("editorSound", fileName);
editor->ClearSelected();
editor->AddSelected(entity);
editor->RefreshSceneGraphView();
SetEntity(entity);
});
});
});
soundWindow->AddWidget(addButton);
AddWidget(&addButton);
filenameLabel = new wiLabel("Filename");
filenameLabel->SetPos(XMFLOAT2(x, y += step));
filenameLabel->SetSize(XMFLOAT2(400, hei));
soundWindow->AddWidget(filenameLabel);
filenameLabel.Create("Filename");
filenameLabel.SetPos(XMFLOAT2(x, y += step));
filenameLabel.SetSize(XMFLOAT2(400, hei));
AddWidget(&filenameLabel);
nameField = new wiTextInputField("SoundName");
nameField->SetTooltip("Enter a sound name to identify this entity...");
nameField->SetPos(XMFLOAT2(x, y += step));
nameField->SetSize(XMFLOAT2(300, hei));
nameField->OnInputAccepted([&](wiEventArgs args) {
nameField.Create("SoundName");
nameField.SetTooltip("Enter a sound name to identify this entity...");
nameField.SetPos(XMFLOAT2(x, y += step));
nameField.SetSize(XMFLOAT2(300, hei));
nameField.OnInputAccepted([&](wiEventArgs args) {
NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
if (name == nullptr)
{
@@ -102,51 +100,51 @@ SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
}
*name = args.sValue;
});
soundWindow->AddWidget(nameField);
nameField->SetEnabled(false);
AddWidget(&nameField);
nameField.SetEnabled(false);
playstopButton = new wiButton("Play");
playstopButton->SetTooltip("Play/Stop selected sound instance.");
playstopButton->SetPos(XMFLOAT2(x, y += step));
playstopButton->SetSize(XMFLOAT2(80, hei));
playstopButton->OnClick([&](wiEventArgs args) {
playstopButton.Create("Play");
playstopButton.SetTooltip("Play/Stop selected sound instance.");
playstopButton.SetPos(XMFLOAT2(x, y += step));
playstopButton.SetSize(XMFLOAT2(80, hei));
playstopButton.OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
if (sound->IsPlaying())
{
sound->Stop();
playstopButton->SetText("Play");
playstopButton.SetText("Play");
}
else
{
sound->Play();
playstopButton->SetText("Stop");
playstopButton.SetText("Stop");
}
}
});
soundWindow->AddWidget(playstopButton);
playstopButton->SetEnabled(false);
AddWidget(&playstopButton);
playstopButton.SetEnabled(false);
loopedCheckbox = new wiCheckBox("Looped: ");
loopedCheckbox->SetTooltip("Enable looping for the selected sound instance.");
loopedCheckbox->SetPos(XMFLOAT2(x + 150, y));
loopedCheckbox->SetSize(XMFLOAT2(hei, hei));
loopedCheckbox->OnClick([&](wiEventArgs args) {
loopedCheckbox.Create("Looped: ");
loopedCheckbox.SetTooltip("Enable looping for the selected sound instance.");
loopedCheckbox.SetPos(XMFLOAT2(x + 150, y));
loopedCheckbox.SetSize(XMFLOAT2(hei, hei));
loopedCheckbox.OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetLooped(args.bValue);
}
});
soundWindow->AddWidget(loopedCheckbox);
loopedCheckbox->SetEnabled(false);
AddWidget(&loopedCheckbox);
loopedCheckbox.SetEnabled(false);
reverbCheckbox = new wiCheckBox("Reverb: ");
reverbCheckbox->SetTooltip("Enable/disable reverb.");
reverbCheckbox->SetPos(XMFLOAT2(x + 240, y));
reverbCheckbox->SetSize(XMFLOAT2(hei, hei));
reverbCheckbox->OnClick([&](wiEventArgs args) {
reverbCheckbox.Create("Reverb: ");
reverbCheckbox.SetTooltip("Enable/disable reverb.");
reverbCheckbox.SetPos(XMFLOAT2(x + 240, y));
reverbCheckbox.SetSize(XMFLOAT2(hei, hei));
reverbCheckbox.OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
@@ -154,14 +152,14 @@ SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
wiAudio::CreateSoundInstance(sound->soundResource->sound, &sound->soundinstance);
}
});
soundWindow->AddWidget(reverbCheckbox);
reverbCheckbox->SetEnabled(false);
AddWidget(&reverbCheckbox);
reverbCheckbox.SetEnabled(false);
disable3dCheckbox = new wiCheckBox("2D: ");
disable3dCheckbox->SetTooltip("Sounds in the scene are 3D spatial by default. Select this to disable 3D effect.");
disable3dCheckbox->SetPos(XMFLOAT2(x + 300, y));
disable3dCheckbox->SetSize(XMFLOAT2(hei, hei));
disable3dCheckbox->OnClick([&](wiEventArgs args) {
disable3dCheckbox.Create("2D: ");
disable3dCheckbox.SetTooltip("Sounds in the scene are 3D spatial by default. Select this to disable 3D effect.");
disable3dCheckbox.SetPos(XMFLOAT2(x + 300, y));
disable3dCheckbox.SetSize(XMFLOAT2(hei, hei));
disable3dCheckbox.OnClick([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
@@ -169,27 +167,27 @@ SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
wiAudio::CreateSoundInstance(sound->soundResource->sound, &sound->soundinstance);
}
});
soundWindow->AddWidget(disable3dCheckbox);
loopedCheckbox->SetEnabled(false);
AddWidget(&disable3dCheckbox);
loopedCheckbox.SetEnabled(false);
volumeSlider = new wiSlider(0, 1, 1, 1000, "Volume: ");
volumeSlider->SetTooltip("Set volume level for the selected sound instance.");
volumeSlider->SetPos(XMFLOAT2(x + 60, y += step));
volumeSlider->SetSize(XMFLOAT2(240, hei));
volumeSlider->OnSlide([&](wiEventArgs args) {
volumeSlider.Create(0, 1, 1, 1000, "Volume: ");
volumeSlider.SetTooltip("Set volume level for the selected sound instance.");
volumeSlider.SetPos(XMFLOAT2(x + 60, y += step));
volumeSlider.SetSize(XMFLOAT2(240, hei));
volumeSlider.OnSlide([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->volume = args.fValue;
}
});
soundWindow->AddWidget(volumeSlider);
volumeSlider->SetEnabled(false);
AddWidget(&volumeSlider);
volumeSlider.SetEnabled(false);
submixComboBox = new wiComboBox("Submix: ");
submixComboBox->SetPos(XMFLOAT2(x + 80, y += step));
submixComboBox->SetSize(XMFLOAT2(180, hei));
submixComboBox->OnSelect([&](wiEventArgs args) {
submixComboBox.Create("Submix: ");
submixComboBox.SetPos(XMFLOAT2(x + 80, y += step));
submixComboBox.SetSize(XMFLOAT2(180, hei));
submixComboBox.OnSelect([&](wiEventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
@@ -197,27 +195,20 @@ SoundWindow::SoundWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
wiAudio::CreateSoundInstance(sound->soundResource->sound, &sound->soundinstance);
}
});
submixComboBox->AddItem("SOUNDEFFECT");
submixComboBox->AddItem("MUSIC");
submixComboBox->AddItem("USER0");
submixComboBox->AddItem("USER1");
submixComboBox->SetTooltip("Set the submix channel of the sound. \nSound properties like volume can be set per sound, or per submix channel.");
submixComboBox->SetScriptTip("SoundInstance::SetSubmixType(int submixType)");
soundWindow->AddWidget(submixComboBox);
submixComboBox.AddItem("SOUNDEFFECT");
submixComboBox.AddItem("MUSIC");
submixComboBox.AddItem("USER0");
submixComboBox.AddItem("USER1");
submixComboBox.SetTooltip("Set the submix channel of the sound. \nSound properties like volume can be set per sound, or per submix channel.");
submixComboBox.SetScriptTip("SoundInstance::SetSubmixType(int submixType)");
AddWidget(&submixComboBox);
soundWindow->Translate(XMFLOAT3(400, 120, 0));
soundWindow->SetVisible(false);
Translate(XMFLOAT3(400, 120, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
SoundWindow::~SoundWindow()
{
soundWindow->RemoveWidgets(true);
GUI->RemoveWidget(soundWindow);
delete soundWindow;
}
void SoundWindow::SetEntity(Entity entity)
@@ -230,50 +221,50 @@ void SoundWindow::SetEntity(Entity entity)
if (sound != nullptr)
{
filenameLabel->SetText(sound->filename);
filenameLabel.SetText(sound->filename);
if (name == nullptr)
{
nameField->SetText("Enter a sound name...");
nameField.SetText("Enter a sound name...");
}
else
{
nameField->SetText(name->name);
nameField.SetText(name->name);
}
nameField->SetEnabled(true);
playstopButton->SetEnabled(true);
loopedCheckbox->SetEnabled(true);
loopedCheckbox->SetCheck(sound->IsLooped());
reverbCheckbox->SetEnabled(true);
reverbCheckbox->SetCheck(sound->soundinstance.IsEnableReverb());
disable3dCheckbox->SetEnabled(true);
disable3dCheckbox->SetCheck(sound->IsDisable3D());
volumeSlider->SetEnabled(true);
volumeSlider->SetValue(sound->volume);
nameField.SetEnabled(true);
playstopButton.SetEnabled(true);
loopedCheckbox.SetEnabled(true);
loopedCheckbox.SetCheck(sound->IsLooped());
reverbCheckbox.SetEnabled(true);
reverbCheckbox.SetCheck(sound->soundinstance.IsEnableReverb());
disable3dCheckbox.SetEnabled(true);
disable3dCheckbox.SetCheck(sound->IsDisable3D());
volumeSlider.SetEnabled(true);
volumeSlider.SetValue(sound->volume);
if (sound->IsPlaying())
{
playstopButton->SetText("Stop");
playstopButton.SetText("Stop");
}
else
{
playstopButton->SetText("Play");
playstopButton.SetText("Play");
}
submixComboBox->SetEnabled(true);
if (submixComboBox->GetSelected() != (int)sound->soundinstance.type)
submixComboBox.SetEnabled(true);
if (submixComboBox.GetSelected() != (int)sound->soundinstance.type)
{
submixComboBox->SetSelected((int)sound->soundinstance.type);
submixComboBox.SetSelected((int)sound->soundinstance.type);
}
}
else
{
filenameLabel->SetText("");
nameField->SetText("");
nameField->SetEnabled(false);
playstopButton->SetEnabled(false);
loopedCheckbox->SetEnabled(false);
reverbCheckbox->SetEnabled(false);
disable3dCheckbox->SetEnabled(false);
volumeSlider->SetEnabled(false);
submixComboBox->SetEnabled(false);
filenameLabel.SetText("");
nameField.SetText("");
nameField.SetEnabled(false);
playstopButton.SetEnabled(false);
loopedCheckbox.SetEnabled(false);
reverbCheckbox.SetEnabled(false);
disable3dCheckbox.SetEnabled(false);
volumeSlider.SetEnabled(false);
submixComboBox.SetEnabled(false);
}
}