editor: transform window fixes

This commit is contained in:
Turánszki János
2022-07-09 21:47:04 +02:00
parent d517327477
commit 1a591762a3
+10 -2
View File
@@ -108,12 +108,13 @@ void TransformWindow::Create(EditorComponent* editor)
x = 250;
y = step * 2;
y = step;
rxInput.Create("");
rxInput.SetValue(0);
rxInput.SetDescription("Rotation X: ");
rxInput.SetTooltip("Quaternion.X [After input of this value, quaternion will be renormalized]");
rxInput.SetPos(XMFLOAT2(x, y += step));
rxInput.SetSize(XMFLOAT2(siz, hei));
rxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
@@ -121,6 +122,7 @@ void TransformWindow::Create(EditorComponent* editor)
if (transform != nullptr)
{
transform->rotation_local.x = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
transform->SetDirty();
}
});
@@ -129,6 +131,7 @@ void TransformWindow::Create(EditorComponent* editor)
ryInput.Create("");
ryInput.SetValue(0);
ryInput.SetDescription("Rotation Y: ");
ryInput.SetTooltip("Quaternion.Y [After input of this value, quaternion will be renormalized]");
ryInput.SetPos(XMFLOAT2(x, y += step));
ryInput.SetSize(XMFLOAT2(siz, hei));
ryInput.OnInputAccepted([&](wi::gui::EventArgs args) {
@@ -136,6 +139,7 @@ void TransformWindow::Create(EditorComponent* editor)
if (transform != nullptr)
{
transform->rotation_local.y = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
transform->SetDirty();
}
});
@@ -144,6 +148,7 @@ void TransformWindow::Create(EditorComponent* editor)
rzInput.Create("");
rzInput.SetValue(0);
rzInput.SetDescription("Rotation Z: ");
rzInput.SetTooltip("Quaternion.Z [After input of this value, quaternion will be renormalized]");
rzInput.SetPos(XMFLOAT2(x, y += step));
rzInput.SetSize(XMFLOAT2(siz, hei));
rzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
@@ -151,6 +156,7 @@ void TransformWindow::Create(EditorComponent* editor)
if (transform != nullptr)
{
transform->rotation_local.z = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
transform->SetDirty();
}
});
@@ -159,6 +165,7 @@ void TransformWindow::Create(EditorComponent* editor)
rwInput.Create("");
rwInput.SetValue(1);
rwInput.SetDescription("Rotation W: ");
rwInput.SetTooltip("Quaternion.W [After input of this value, quaternion will be renormalized]");
rwInput.SetPos(XMFLOAT2(x, y += step));
rwInput.SetSize(XMFLOAT2(siz, hei));
rwInput.OnInputAccepted([&](wi::gui::EventArgs args) {
@@ -166,6 +173,7 @@ void TransformWindow::Create(EditorComponent* editor)
if (transform != nullptr)
{
transform->rotation_local.w = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
transform->SetDirty();
}
});
@@ -175,7 +183,7 @@ void TransformWindow::Create(EditorComponent* editor)
x = 400;
y = step * 2;
y = step;
sxInput.Create("");