editor: transform window fixes
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@@ -108,12 +108,13 @@ void TransformWindow::Create(EditorComponent* editor)
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x = 250;
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y = step * 2;
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y = step;
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rxInput.Create("");
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rxInput.SetValue(0);
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rxInput.SetDescription("Rotation X: ");
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rxInput.SetTooltip("Quaternion.X [After input of this value, quaternion will be renormalized]");
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rxInput.SetPos(XMFLOAT2(x, y += step));
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rxInput.SetSize(XMFLOAT2(siz, hei));
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rxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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@@ -121,6 +122,7 @@ void TransformWindow::Create(EditorComponent* editor)
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if (transform != nullptr)
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{
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transform->rotation_local.x = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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@@ -129,6 +131,7 @@ void TransformWindow::Create(EditorComponent* editor)
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ryInput.Create("");
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ryInput.SetValue(0);
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ryInput.SetDescription("Rotation Y: ");
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ryInput.SetTooltip("Quaternion.Y [After input of this value, quaternion will be renormalized]");
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ryInput.SetPos(XMFLOAT2(x, y += step));
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ryInput.SetSize(XMFLOAT2(siz, hei));
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ryInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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@@ -136,6 +139,7 @@ void TransformWindow::Create(EditorComponent* editor)
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if (transform != nullptr)
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{
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transform->rotation_local.y = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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@@ -144,6 +148,7 @@ void TransformWindow::Create(EditorComponent* editor)
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rzInput.Create("");
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rzInput.SetValue(0);
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rzInput.SetDescription("Rotation Z: ");
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rzInput.SetTooltip("Quaternion.Z [After input of this value, quaternion will be renormalized]");
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rzInput.SetPos(XMFLOAT2(x, y += step));
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rzInput.SetSize(XMFLOAT2(siz, hei));
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rzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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@@ -151,6 +156,7 @@ void TransformWindow::Create(EditorComponent* editor)
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if (transform != nullptr)
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{
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transform->rotation_local.z = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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@@ -159,6 +165,7 @@ void TransformWindow::Create(EditorComponent* editor)
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rwInput.Create("");
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rwInput.SetValue(1);
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rwInput.SetDescription("Rotation W: ");
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rwInput.SetTooltip("Quaternion.W [After input of this value, quaternion will be renormalized]");
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rwInput.SetPos(XMFLOAT2(x, y += step));
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rwInput.SetSize(XMFLOAT2(siz, hei));
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rwInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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@@ -166,6 +173,7 @@ void TransformWindow::Create(EditorComponent* editor)
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if (transform != nullptr)
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{
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transform->rotation_local.w = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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@@ -175,7 +183,7 @@ void TransformWindow::Create(EditorComponent* editor)
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x = 400;
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y = step * 2;
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y = step;
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sxInput.Create("");
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