volumetric cloud updates:
- added light shaft occlusion support - moved into weather - parameter access, serialization
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@@ -165,6 +165,7 @@ void MaterialWindow::Create(EditorComponent* editor)
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blendModeComboBox.AddItem("Alpha");
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blendModeComboBox.AddItem("Premultiplied");
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blendModeComboBox.AddItem("Additive");
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blendModeComboBox.AddItem("Multiply");
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blendModeComboBox.SetEnabled(false);
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blendModeComboBox.SetTooltip("Set the blend mode of the material.");
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AddWidget(&blendModeComboBox);
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