volumetric cloud updates:
- added light shaft occlusion support - moved into weather - parameter access, serialization
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@@ -50,16 +50,6 @@ void PostprocessWindow::Create(EditorComponent* editor)
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});
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AddWidget(&lightShaftsCheckBox);
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volumetricCloudsCheckBox.Create("Volumetric clouds: ");
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volumetricCloudsCheckBox.SetTooltip("Enable volumetric cloud rendering.");
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volumetricCloudsCheckBox.SetSize(XMFLOAT2(hei, hei));
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volumetricCloudsCheckBox.SetPos(XMFLOAT2(x, y += step));
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volumetricCloudsCheckBox.SetCheck(editor->renderPath->getVolumetricCloudsEnabled());
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volumetricCloudsCheckBox.OnClick([=](wiEventArgs args) {
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editor->renderPath->setVolumetricCloudsEnabled(args.bValue);
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});
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AddWidget(&volumetricCloudsCheckBox);
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aoComboBox.Create("AO: ");
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aoComboBox.SetTooltip("Choose Ambient Occlusion type. RTAO is only available if hardware supports ray tracing");
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aoComboBox.SetScriptTip("RenderPath3D::SetAO(int value)");
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