diff --git a/WickedEngine/shaders/raytraceCS.hlsl b/WickedEngine/shaders/raytraceCS.hlsl index 4f3d738dd..51d41f85c 100644 --- a/WickedEngine/shaders/raytraceCS.hlsl +++ b/WickedEngine/shaders/raytraceCS.hlsl @@ -350,7 +350,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex) { RayDesc newRay; newRay.Origin = surface.P; - newRay.TMin = 0.001; + newRay.TMin = 0.01; newRay.TMax = dist; newRay.Direction = normalize(L + max3(surface.sss));