From 1b9ef603a16ff6a4d92d0008fcb69995c8dd594e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Tue, 1 Jul 2025 06:44:07 +0200 Subject: [PATCH] path tracing AMD improvement #1142 --- WickedEngine/shaders/raytraceCS.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WickedEngine/shaders/raytraceCS.hlsl b/WickedEngine/shaders/raytraceCS.hlsl index 4f3d738dd..51d41f85c 100644 --- a/WickedEngine/shaders/raytraceCS.hlsl +++ b/WickedEngine/shaders/raytraceCS.hlsl @@ -350,7 +350,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex) { RayDesc newRay; newRay.Origin = surface.P; - newRay.TMin = 0.001; + newRay.TMin = 0.01; newRay.TMax = dist; newRay.Direction = normalize(L + max3(surface.sss));