* velocity buffer is now written by prepass

* major refactor

* critical fix

* fixes

* water fix

* tessellation rewrite

* vulkan: flip viewport instead of -fvk-invert-y
This commit is contained in:
Turánszki János
2021-01-19 01:52:40 +01:00
committed by GitHub
parent 5e98cbd00d
commit 2478e8108a
97 changed files with 1559 additions and 1488 deletions
+2 -2
View File
@@ -290,8 +290,8 @@ void ObjectWindow::Create(EditorComponent* editor)
});
AddWidget(&renderableCheckBox);
ditherSlider.Create(0, 1, 0, 1000, "Dither: ");
ditherSlider.SetTooltip("Adjust dithered transparency of the object. This disables some optimizations so performance can be affected.");
ditherSlider.Create(0, 1, 0, 1000, "Transparency: ");
ditherSlider.SetTooltip("Adjust transparency of the object. Opaque materials will use dithered transparency in this case!");
ditherSlider.SetSize(XMFLOAT2(100, hei));
ditherSlider.SetPos(XMFLOAT2(x, y += step));
ditherSlider.OnSlide([&](wiEventArgs args) {