0.52.0
* velocity buffer is now written by prepass * major refactor * critical fix * fixes * water fix * tessellation rewrite * vulkan: flip viewport instead of -fvk-invert-y
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@@ -290,8 +290,8 @@ void ObjectWindow::Create(EditorComponent* editor)
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});
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AddWidget(&renderableCheckBox);
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ditherSlider.Create(0, 1, 0, 1000, "Dither: ");
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ditherSlider.SetTooltip("Adjust dithered transparency of the object. This disables some optimizations so performance can be affected.");
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ditherSlider.Create(0, 1, 0, 1000, "Transparency: ");
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ditherSlider.SetTooltip("Adjust transparency of the object. Opaque materials will use dithered transparency in this case!");
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ditherSlider.SetSize(XMFLOAT2(100, hei));
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ditherSlider.SetPos(XMFLOAT2(x, y += step));
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ditherSlider.OnSlide([&](wiEventArgs args) {
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