added assets + some fixes
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@@ -131,15 +131,16 @@ void RegisterTexture2D(tinygltf::Image *image)
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{
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wiRenderer::AddDeferredMIPGen(tex);
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if (image->name.empty())
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if (image->uri.empty())
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{
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static UINT imgcounter = 0;
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stringstream ss("");
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ss << "gltfLoader_image" << imgcounter++;
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image->name = ss.str();
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image->uri = ss.str();
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}
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// We loaded the texture2d, so register to the resource manager to be retrieved later:
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wiResourceManager::GetGlobal()->Register(image->name, tex, wiResourceManager::IMAGE);
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wiResourceManager::GetGlobal()->Register(image->uri, tex, wiResourceManager::IMAGE);
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}
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}
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}
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@@ -305,7 +306,7 @@ void ImportModel_GLTF(const std::string& fileName)
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auto& tex = state.gltfModel.textures[baseColorTexture->second.TextureIndex()];
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auto& img = state.gltfModel.images[tex.source];
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RegisterTexture2D(&img);
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material.baseColorMapName = img.name;
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material.baseColorMapName = img.uri;
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}
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else if(!state.gltfModel.images.empty())
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{
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@@ -313,7 +314,7 @@ void ImportModel_GLTF(const std::string& fileName)
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// I have a problem, because one model viewer displays textures on a model which has no basecolor set in its material...
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// This is probably not how it should be (todo)
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RegisterTexture2D(&state.gltfModel.images[0]);
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material.baseColorMapName = state.gltfModel.images[0].name;
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material.baseColorMapName = state.gltfModel.images[0].uri;
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}
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tinygltf::Image* img_nor = nullptr;
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@@ -383,7 +384,7 @@ void ImportModel_GLTF(const std::string& fileName)
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}
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RegisterTexture2D(img_nor);
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material.normalMapName = img_nor->name;
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material.normalMapName = img_nor->uri;
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}
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if (img_met_rough != nullptr)
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@@ -425,7 +426,7 @@ void ImportModel_GLTF(const std::string& fileName)
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}
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RegisterTexture2D(img_met_rough);
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material.surfaceMapName = img_met_rough->name;
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material.surfaceMapName = img_met_rough->uri;
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}
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else if (img_emissive != nullptr)
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{
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@@ -457,7 +458,7 @@ void ImportModel_GLTF(const std::string& fileName)
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}
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RegisterTexture2D(img_emissive);
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material.surfaceMapName = img_emissive->name;
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material.surfaceMapName = img_emissive->uri;
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}
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}
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