added multi scale ambient occlusion
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@@ -626,7 +626,11 @@ It can hold Sprites and Fonts and can sort them by layers, update and render the
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A 3D scene can either be rendered by a Forward or Deferred render path, or path tracing.
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It inherits functions from RenderPath2D, so it can render a 2D overlay.
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- [void-constructor]RenderPath3D()
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- SetSSAOEnabled(bool value)
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- SetAO(int value) -- Sets up the ambient occlusion effect (possible values below)
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- AO_DISABLED : int -- turn off AO computation (use in SetAO() function)
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- AO_SSAO : int -- enable simple brute force screen space ambient occlusion (use in SetAO() function)
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- AO_HBAO : int -- enable horizon based screen space ambient occlusion (use in SetAO() function)
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- AO_MSAO : int -- enable multi scale screen space ambient occlusion (use in SetAO() function)
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- SetHBAOEnabled(bool value)
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- SetSSREnabled(bool value)
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- SetShadowsEnabled(bool value)
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