diff --git a/Editor/GraphicsWindow.cpp b/Editor/GraphicsWindow.cpp index cb45df770..83050b697 100644 --- a/Editor/GraphicsWindow.cpp +++ b/Editor/GraphicsWindow.cpp @@ -783,7 +783,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&lightShaftsCheckBox); - lightShaftsStrengthStrengthSlider.Create(0, 1, 0.05f, 1000, "Strength: "); + lightShaftsStrengthStrengthSlider.Create(0, 1, 0.05f, 1000, "Lightshaft.Strength: "); + lightShaftsStrengthStrengthSlider.SetText("Strength: "); lightShaftsStrengthStrengthSlider.SetTooltip("Set light shaft strength."); lightShaftsStrengthStrengthSlider.SetSize(XMFLOAT2(mod_wid, hei)); lightShaftsStrengthStrengthSlider.SetPos(XMFLOAT2(x + 100, y)); @@ -840,7 +841,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&aoPowerSlider); - aoRangeSlider.Create(1.0f, 100.0f, 1, 1000, "Range: "); + aoRangeSlider.Create(1.0f, 100.0f, 1, 1000, "AO.Range: "); + aoRangeSlider.SetText("Range: "); aoRangeSlider.SetTooltip("Set AO ray length. Only for SSAO and RTAO"); aoRangeSlider.SetSize(XMFLOAT2(mod_wid, hei)); aoRangeSlider.SetPos(XMFLOAT2(x + 100, y += step)); @@ -906,7 +908,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) AddWidget(&raytracedReflectionsCheckBox); raytracedReflectionsCheckBox.SetEnabled(wi::graphics::GetDevice()->CheckCapability(GraphicsDeviceCapability::RAYTRACING)); - raytracedReflectionsRangeSlider.Create(1.0f, 10000.0f, 1, 1000, "Range: "); + raytracedReflectionsRangeSlider.Create(1.0f, 10000.0f, 1, 1000, "RTReflection.Range: "); + raytracedReflectionsRangeSlider.SetText("Range: "); raytracedReflectionsRangeSlider.SetTooltip("Set Reflection ray length for Ray traced reflections."); raytracedReflectionsRangeSlider.SetSize(XMFLOAT2(mod_wid, hei)); raytracedReflectionsRangeSlider.SetPos(XMFLOAT2(x + 100, y += step)); @@ -936,7 +939,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) AddWidget(&raytracedDiffuseCheckBox); raytracedDiffuseCheckBox.SetEnabled(wi::graphics::GetDevice()->CheckCapability(GraphicsDeviceCapability::RAYTRACING)); - raytracedDiffuseRangeSlider.Create(1.0f, 100.0f, 1, 1000, "Range: "); + raytracedDiffuseRangeSlider.Create(1.0f, 100.0f, 1, 1000, "RTDiffuse.Range: "); + raytracedDiffuseRangeSlider.SetText("Range: "); raytracedDiffuseRangeSlider.SetTooltip("Set Reflection ray length for Ray traced diffuse."); raytracedDiffuseRangeSlider.SetSize(XMFLOAT2(mod_wid, hei)); raytracedDiffuseRangeSlider.SetPos(XMFLOAT2(x + 100, y += step)); @@ -964,7 +968,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&screenSpaceShadowsCheckBox); - screenSpaceShadowsRangeSlider.Create(0.1f, 10.0f, 1, 1000, "Range: "); + screenSpaceShadowsRangeSlider.Create(0.1f, 10.0f, 1, 1000, "ScreenspaceShadows.Range: "); + screenSpaceShadowsRangeSlider.SetText("Range: "); screenSpaceShadowsRangeSlider.SetTooltip("Range of contact shadows"); screenSpaceShadowsRangeSlider.SetSize(XMFLOAT2(mod_wid, hei)); screenSpaceShadowsRangeSlider.SetPos(XMFLOAT2(x + 100, y)); @@ -1052,7 +1057,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&motionBlurCheckBox); - motionBlurStrengthSlider.Create(0.1f, 400, 100, 10000, "Strength: "); + motionBlurStrengthSlider.Create(0.1f, 400, 100, 10000, "Motionblur.Strength: "); + motionBlurStrengthSlider.SetText("Strength"); motionBlurStrengthSlider.SetTooltip("Set the camera shutter speed for motion blur (higher value means stronger blur)."); motionBlurStrengthSlider.SetScriptTip("RenderPath3D::SetMotionBlurStrength(float value)"); motionBlurStrengthSlider.SetSize(XMFLOAT2(mod_wid, hei)); @@ -1084,7 +1090,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&depthOfFieldCheckBox); - depthOfFieldScaleSlider.Create(1.0f, 20, 100, 1000, "Strength: "); + depthOfFieldScaleSlider.Create(1.0f, 20, 100, 1000, "DepthOfField.Strength: "); + depthOfFieldScaleSlider.SetText("Strength: "); depthOfFieldScaleSlider.SetTooltip("Set depth of field strength. This is used to scale the Camera's ApertureSize setting"); depthOfFieldScaleSlider.SetScriptTip("RenderPath3D::SetDepthOfFieldStrength(float value)"); depthOfFieldScaleSlider.SetSize(XMFLOAT2(mod_wid, hei)); @@ -1116,7 +1123,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&bloomCheckBox); - bloomStrengthSlider.Create(0.0f, 10, 1, 1000, "Threshold: "); + bloomStrengthSlider.Create(0.0f, 10, 1, 1000, "Bloom.Threshold: "); + bloomStrengthSlider.SetText("Threshold: "); bloomStrengthSlider.SetTooltip("Set bloom threshold. The values below this will not glow on the screen."); bloomStrengthSlider.SetSize(XMFLOAT2(mod_wid, hei)); bloomStrengthSlider.SetPos(XMFLOAT2(x + 100, y)); @@ -1193,7 +1201,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&sharpenFilterCheckBox); - sharpenFilterAmountSlider.Create(0, 4, 1, 1000, "Strength: "); + sharpenFilterAmountSlider.Create(0, 4, 1, 1000, "Sharpen.Strength: "); + sharpenFilterAmountSlider.SetText("Strength: "); sharpenFilterAmountSlider.SetTooltip("Set sharpness filter strength."); sharpenFilterAmountSlider.SetScriptTip("RenderPath3D::SetSharpenFilterAmount(float value)"); sharpenFilterAmountSlider.SetSize(XMFLOAT2(mod_wid, hei)); @@ -1224,7 +1233,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&outlineCheckBox); - outlineThresholdSlider.Create(0, 1, 0.1f, 1000, "Threshold: "); + outlineThresholdSlider.Create(0, 1, 0.1f, 1000, "Outline.Threshold: "); + outlineThresholdSlider.SetText("Threshold: "); outlineThresholdSlider.SetTooltip("Outline edge detection threshold. Increase if not enough otlines are detected, decrease if too many outlines are detected."); outlineThresholdSlider.SetSize(XMFLOAT2(mod_wid, hei)); outlineThresholdSlider.SetPos(XMFLOAT2(x + 100, y)); @@ -1299,7 +1309,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&fsrCheckBox); - fsrSlider.Create(0, 2, 1.0f, 1000, "Sharpness: "); + fsrSlider.Create(0, 2, 1.0f, 1000, "FSR1.Sharpness: "); + fsrSlider.SetText("Sharpness: "); fsrSlider.SetTooltip("The sharpening amount to apply for FSR 1.0 upscaling. Note that this increases sharpness will smaller values."); fsrSlider.SetSize(XMFLOAT2(mod_wid, hei)); fsrSlider.SetPos(XMFLOAT2(x + 100, y)); @@ -1335,7 +1346,8 @@ void GraphicsWindow::Create(EditorComponent* _editor) }); AddWidget(&fsr2CheckBox); - fsr2Slider.Create(0, 1, 1.0f, 1000, "Sharpness: "); + fsr2Slider.Create(0, 1, 1.0f, 1000, "FSR2.Sharpness: "); + fsr2Slider.SetText("Sharpness: "); fsr2Slider.SetTooltip("The sharpening amount to apply for FSR 2.1 upscaling."); fsr2Slider.SetSize(XMFLOAT2(mod_wid, hei)); fsr2Slider.SetPos(XMFLOAT2(x + 100, y));