input fix and editor improvements

This commit is contained in:
Turanszki Janos
2020-05-02 12:26:37 +01:00
parent e77647659a
commit 2a86f71cd6
10 changed files with 86 additions and 120 deletions
+1 -12
View File
@@ -600,18 +600,7 @@ void ObjectWindow::SetEntity(Entity entity)
objectWindow->SetEnabled(true);
const NameComponent* name = scene.names.GetComponent(entity);
if (name != nullptr)
{
std::stringstream ss("");
ss << name->name << " (" << entity << ")";
nameLabel->SetText(ss.str());
}
else
{
std::stringstream ss("");
ss<< "(" << entity << ")";
nameLabel->SetText(ss.str());
}
nameLabel->SetText(name == nullptr ? std::to_string(entity) : name->name);
renderableCheckBox->SetCheck(object->IsRenderable());
cascadeMaskSlider->SetValue((float)object->cascadeMask);