fixed blend order of volumetrics and light shafts
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@@ -9,7 +9,7 @@ void LightWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_POINTLIGHT " Light", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(650, 860));
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SetSize(XMFLOAT2(650, 900));
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closeButton.SetTooltip("Delete LightComponent");
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OnClose([=](wi::gui::EventArgs args) {
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