fixes + fighting game script update

This commit is contained in:
turanszkij
2019-04-18 19:37:13 +01:00
parent 655826ffbe
commit 2b09ee726a
10 changed files with 587 additions and 352 deletions
+2 -2
View File
@@ -72,7 +72,7 @@ ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->range = args.fValue;
force->range_local = args.fValue;
}
});
rangeSlider->SetEnabled(false);
@@ -119,7 +119,7 @@ void ForceFieldWindow::SetEntity(Entity entity)
{
typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider->SetValue(force->gravity);
rangeSlider->SetValue(force->range);
rangeSlider->SetValue(force->range_local);
forceFieldWindow->SetEnabled(true);
}