fixes + fighting game script update
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@@ -72,7 +72,7 @@ ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
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ForceFieldComponent* force = wiSceneSystem::GetScene().forces.GetComponent(entity);
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if (force != nullptr)
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{
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force->range = args.fValue;
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force->range_local = args.fValue;
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}
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});
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rangeSlider->SetEnabled(false);
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@@ -119,7 +119,7 @@ void ForceFieldWindow::SetEntity(Entity entity)
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{
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typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
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gravitySlider->SetValue(force->gravity);
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rangeSlider->SetValue(force->range);
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rangeSlider->SetValue(force->range_local);
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forceFieldWindow->SetEnabled(true);
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}
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