fixes + fighting game script update

This commit is contained in:
turanszkij
2019-04-18 19:37:13 +01:00
parent 655826ffbe
commit 2b09ee726a
10 changed files with 587 additions and 352 deletions
+2 -2
View File
@@ -42,7 +42,7 @@ LightWindow::LightWindow(wiGUI* gui) : GUI(gui)
LightComponent* light = wiSceneSystem::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->range = args.fValue;
light->range_local = args.fValue;
}
});
rangeSlider->SetEnabled(false);
@@ -246,7 +246,7 @@ void LightWindow::SetEntity(Entity entity)
//lightWindow->SetEnabled(true);
energySlider->SetEnabled(true);
energySlider->SetValue(light->energy);
rangeSlider->SetValue(light->range);
rangeSlider->SetValue(light->range_local);
radiusSlider->SetValue(light->radius);
widthSlider->SetValue(light->width);
heightSlider->SetValue(light->height);