fixes + fighting game script update
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@@ -42,7 +42,7 @@ LightWindow::LightWindow(wiGUI* gui) : GUI(gui)
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LightComponent* light = wiSceneSystem::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->range = args.fValue;
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light->range_local = args.fValue;
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}
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});
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rangeSlider->SetEnabled(false);
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@@ -246,7 +246,7 @@ void LightWindow::SetEntity(Entity entity)
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//lightWindow->SetEnabled(true);
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energySlider->SetEnabled(true);
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energySlider->SetValue(light->energy);
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rangeSlider->SetValue(light->range);
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rangeSlider->SetValue(light->range_local);
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radiusSlider->SetValue(light->radius);
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widthSlider->SetValue(light->width);
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heightSlider->SetValue(light->height);
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