lightmap leak fixes; updated xatlas; ortho shader fixes; (#993)

This commit is contained in:
Turánszki János
2024-12-21 16:02:42 +01:00
committed by GitHub
parent fa5fc4b21d
commit 2fda798086
19 changed files with 2314 additions and 2277 deletions
+18 -6
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@@ -249,12 +249,14 @@ void MeshWindow::Create(EditorComponent* _editor)
flipCullingButton.SetPos(XMFLOAT2(mod_x, y += step));
flipCullingButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->FlipCulling();
visited_meshes.insert(mesh);
}
SetEntity(entity, subset);
});
@@ -266,12 +268,14 @@ void MeshWindow::Create(EditorComponent* _editor)
flipNormalsButton.SetPos(XMFLOAT2(mod_x, y += step));
flipNormalsButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->FlipNormals();
visited_meshes.insert(mesh);
}
SetEntity(entity, subset);
});
@@ -283,12 +287,14 @@ void MeshWindow::Create(EditorComponent* _editor)
computeNormalsSmoothButton.SetPos(XMFLOAT2(mod_x, y += step));
computeNormalsSmoothButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->ComputeNormals(MeshComponent::COMPUTE_NORMALS_SMOOTH);
visited_meshes.insert(mesh);
}
SetEntity(entity, subset);
});
@@ -300,12 +306,14 @@ void MeshWindow::Create(EditorComponent* _editor)
computeNormalsHardButton.SetPos(XMFLOAT2(mod_x, y += step));
computeNormalsHardButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->ComputeNormals(MeshComponent::COMPUTE_NORMALS_HARD);
visited_meshes.insert(mesh);
}
SetEntity(entity, subset);
});
@@ -317,12 +325,14 @@ void MeshWindow::Create(EditorComponent* _editor)
recenterButton.SetPos(XMFLOAT2(mod_x, y += step));
recenterButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->Recenter();
visited_meshes.insert(mesh);
}
});
AddWidget(&recenterButton);
@@ -333,12 +343,14 @@ void MeshWindow::Create(EditorComponent* _editor)
recenterToBottomButton.SetPos(XMFLOAT2(mod_x, y += step));
recenterToBottomButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
wi::unordered_set<MeshComponent*> visited_meshes; // fix double visit (straight mesh + object->mesh)
for (auto& x : editor->translator.selected)
{
MeshComponent* mesh = get_mesh(scene, x);
if (mesh == nullptr)
if (mesh == nullptr || visited_meshes.count(mesh) > 0)
continue;
mesh->RecenterToBottom();
visited_meshes.insert(mesh);
}
});
AddWidget(&recenterToBottomButton);
+7 -7
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@@ -84,7 +84,7 @@ static Atlas_Dim GenerateMeshAtlas(MeshComponent& meshcomponent, uint32_t resolu
mesh.indexCount = (int)meshcomponent.indices.size();
mesh.indexData = meshcomponent.indices.data();
mesh.indexFormat = xatlas::IndexFormat::UInt32;
xatlas::AddMeshError::Enum error = xatlas::AddMesh(atlas, mesh);
xatlas::AddMeshError error = xatlas::AddMesh(atlas, mesh);
if (error != xatlas::AddMeshError::Success) {
wi::helper::messageBox(xatlas::StringForEnum(error), "Adding mesh to xatlas failed!");
return dim;
@@ -94,13 +94,15 @@ static Atlas_Dim GenerateMeshAtlas(MeshComponent& meshcomponent, uint32_t resolu
// Generate atlas:
{
xatlas::ChartOptions chartoptions;
xatlas::ParameterizeOptions parametrizeoptions;
xatlas::PackOptions packoptions;
chartoptions.useInputMeshUvs = true;
chartoptions.fixWinding = true;
xatlas::PackOptions packoptions;
packoptions.resolution = resolution;
packoptions.blockAlign = true;
packoptions.padding = 2;
xatlas::Generate(atlas, chartoptions, parametrizeoptions, packoptions);
xatlas::Generate(atlas, chartoptions, packoptions);
dim.width = atlas->width;
dim.height = atlas->height;
@@ -543,13 +545,11 @@ void ObjectWindow::Create(EditorComponent* _editor)
y += step;
lightmapResolutionSlider.Create(32, 1024, 128, 1024 - 32, "Lightmap resolution: ");
lightmapResolutionSlider.Create(32, 8192, 512, 8192 - 32, "Lightmap resolution: ");
lightmapResolutionSlider.SetTooltip("Set the approximate resolution for this object's lightmap. This will be packed into the larger global lightmap later.");
lightmapResolutionSlider.SetSize(XMFLOAT2(wid, hei));
lightmapResolutionSlider.SetPos(XMFLOAT2(x, y += step));
lightmapResolutionSlider.OnSlide([&](wi::gui::EventArgs args) {
// unfortunately, we must be pow2 with full float lightmap format, otherwise it could be unlimited (but accumulation blending would suffer then)
// or at least for me, downloading the lightmap was glitching out when non-pow 2 and RGBA32_FLOAT format
lightmapResolutionSlider.SetValue(float(wi::math::GetNextPowerOfTwo(uint32_t(args.fValue))));
});
AddWidget(&lightmapResolutionSlider);
+1976 -2106
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File diff suppressed because it is too large Load Diff
+71 -73
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@@ -31,20 +31,18 @@ Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
#pragma once
#ifndef XATLAS_H
#define XATLAS_H
#include <stddef.h>
#include <stdint.h>
namespace xatlas {
struct ChartType
enum class ChartType
{
enum Enum
{
Planar,
Ortho,
LSCM,
Piecewise,
Invalid
};
Planar,
Ortho,
LSCM,
Piecewise,
Invalid
};
// A group of connected faces, belonging to a single atlas.
@@ -53,7 +51,7 @@ struct Chart
uint32_t *faceArray;
uint32_t atlasIndex; // Sub-atlas index.
uint32_t faceCount;
ChartType::Enum type;
ChartType type;
uint32_t material;
};
@@ -87,12 +85,12 @@ struct Atlas
{
uint32_t *image;
Mesh *meshes; // The output meshes, corresponding to each AddMesh call.
float *utilization; // Normalized atlas texel utilization array. E.g. a value of 0.8 means 20% empty space. atlasCount in length.
uint32_t width; // Atlas width in texels.
uint32_t height; // Atlas height in texels.
uint32_t atlasCount; // Number of sub-atlases. Equal to 0 unless PackOptions resolution is changed from default (0).
uint32_t chartCount; // Total number of charts in all meshes.
uint32_t meshCount; // Number of output meshes. Equal to the number of times AddMesh was called.
float *utilization; // Normalized atlas texel utilization array. E.g. a value of 0.8 means 20% empty space. atlasCount in length.
float texelsPerUnit; // Equal to PackOptions texelsPerUnit if texelsPerUnit > 0, otherwise an estimated value to match PackOptions resolution.
};
@@ -101,13 +99,10 @@ Atlas *Create();
void Destroy(Atlas *atlas);
struct IndexFormat
enum class IndexFormat
{
enum Enum
{
UInt16,
UInt32
};
UInt16,
UInt32
};
// Input mesh declaration.
@@ -117,36 +112,43 @@ struct MeshDecl
const void *vertexNormalData = nullptr; // optional
const void *vertexUvData = nullptr; // optional. The input UVs are provided as a hint to the chart generator.
const void *indexData = nullptr; // optional
// Optional. indexCount / 3 (triangle count) in length.
// Optional. Must be faceCount in length.
// Don't atlas faces set to true. Ignored faces still exist in the output meshes, Vertex uv is set to (0, 0) and Vertex atlasIndex to -1.
const bool *faceIgnoreData = nullptr;
// Optional. Must be faceCount in length.
// Only faces with the same material will be assigned to the same chart.
const uint32_t *faceMaterialData = nullptr;
// Optional. Must be faceCount in length.
// Polygon / n-gon support. Faces are assumed to be triangles if this is null.
const uint8_t *faceVertexCount = nullptr;
uint32_t vertexCount = 0;
uint32_t vertexPositionStride = 0;
uint32_t vertexNormalStride = 0; // optional
uint32_t vertexUvStride = 0; // optional
uint32_t indexCount = 0;
int32_t indexOffset = 0; // optional. Add this offset to all indices.
IndexFormat::Enum indexFormat = IndexFormat::UInt16;
uint32_t faceCount = 0; // Optional if faceVertexCount is null. Otherwise assumed to be indexCount / 3.
IndexFormat indexFormat = IndexFormat::UInt16;
// Vertex positions within epsilon distance of each other are considered colocal.
float epsilon = 1.192092896e-07F;
};
struct AddMeshError
enum class AddMeshError
{
enum Enum
{
Success, // No error.
Error, // Unspecified error.
IndexOutOfRange, // An index is >= MeshDecl vertexCount.
InvalidIndexCount // Not evenly divisible by 3 - expecting triangles.
};
Success, // No error.
Error, // Unspecified error.
IndexOutOfRange, // An index is >= MeshDecl vertexCount.
InvalidFaceVertexCount, // Must be >= 3.
InvalidIndexCount // Not evenly divisible by 3 - expecting triangles.
};
// Add a mesh to the atlas. MeshDecl data is copied, so it can be freed after AddMesh returns.
AddMeshError::Enum AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint = 0);
AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint = 0);
// Wait for AddMesh async processing to finish. ComputeCharts / Generate call this internally.
void AddMeshJoin(Atlas *atlas);
@@ -155,19 +157,23 @@ struct UvMeshDecl
{
const void *vertexUvData = nullptr;
const void *indexData = nullptr; // optional
const uint32_t *faceMaterialData = nullptr; // Optional. Faces with different materials won't be assigned to the same chart. Must be indexCount / 3 in length.
const uint32_t *faceMaterialData = nullptr; // Optional. Overlapping UVs should be assigned a different material. Must be indexCount / 3 in length.
uint32_t vertexCount = 0;
uint32_t vertexStride = 0;
uint32_t indexCount = 0;
int32_t indexOffset = 0; // optional. Add this offset to all indices.
IndexFormat::Enum indexFormat = IndexFormat::UInt16;
bool rotateCharts = true;
IndexFormat indexFormat = IndexFormat::UInt16;
};
AddMeshError::Enum AddUvMesh(Atlas *atlas, const UvMeshDecl &decl);
AddMeshError AddUvMesh(Atlas *atlas, const UvMeshDecl &decl);
// Custom parameterization function. texcoords initial values are an orthogonal parameterization.
typedef void (*ParameterizeFunc)(const float *positions, float *texcoords, uint32_t vertexCount, const uint32_t *indices, uint32_t indexCount);
struct ChartOptions
{
ParameterizeFunc paramFunc = nullptr;
float maxChartArea = 0.0f; // Don't grow charts to be larger than this. 0 means no limit.
float maxBoundaryLength = 0.0f; // Don't grow charts to have a longer boundary than this. 0 means no limit.
@@ -180,38 +186,16 @@ struct ChartOptions
float maxCost = 2.0f; // If total of all metrics * weights > maxCost, don't grow chart. Lower values result in more charts.
uint32_t maxIterations = 1; // Number of iterations of the chart growing and seeding phases. Higher values result in better charts.
bool useInputMeshUvs = false; // Use MeshDecl::vertexUvData for charts.
bool fixWinding = false; // Enforce consistent texture coordinate winding.
};
// Call after all AddMesh calls. Can be called multiple times to recompute charts with different options.
void ComputeCharts(Atlas *atlas, ChartOptions options = ChartOptions());
// Custom parameterization function. texcoords initial values are an orthogonal parameterization.
typedef void (*ParameterizeFunc)(const float *positions, float *texcoords, uint32_t vertexCount, const uint32_t *indices, uint32_t indexCount);
struct ParameterizeOptions
{
ParameterizeFunc func = nullptr;
bool closeHoles = true; // If the custom parameterization function works with multiple boundaries, this can be set to false to improve performance.
bool fixTJunctions = true; // If meshes don't have T-junctions, this can be set to false to improve performance.
};
// Call after ComputeCharts. Can be called multiple times to re-parameterize charts with a different ParameterizeFunc.
void ParameterizeCharts(Atlas *atlas, ParameterizeOptions options = ParameterizeOptions());
struct PackOptions
{
// Leave space around charts for texels that would be sampled by bilinear filtering.
bool bilinear = true;
// Align charts to 4x4 blocks. Also improves packing speed, since there are fewer possible chart locations to consider.
bool blockAlign = false;
// Slower, but gives the best result. If false, use random chart placement.
bool bruteForce = false;
// Create Atlas::image
bool createImage = false;
// Charts larger than this will be scaled down. 0 means no limit.
uint32_t maxChartSize = 0;
@@ -227,29 +211,43 @@ struct PackOptions
// If not 0, and texelsPerUnit is not 0, generate one or more atlases with that exact resolution.
// If not 0, and texelsPerUnit is 0, texelsPerUnit is estimated to approximately match the resolution.
uint32_t resolution = 0;
// Leave space around charts for texels that would be sampled by bilinear filtering.
bool bilinear = true;
// Align charts to 4x4 blocks. Also improves packing speed, since there are fewer possible chart locations to consider.
bool blockAlign = false;
// Slower, but gives the best result. If false, use random chart placement.
bool bruteForce = false;
// Create Atlas::image
bool createImage = false;
// Rotate charts to the axis of their convex hull.
bool rotateChartsToAxis = true;
// Rotate charts to improve packing.
bool rotateCharts = true;
};
// Call after ParameterizeCharts. Can be called multiple times to re-pack charts with different options.
// Call after ComputeCharts. Can be called multiple times to re-pack charts with different options.
void PackCharts(Atlas *atlas, PackOptions packOptions = PackOptions());
// Equivalent to calling ComputeCharts, ParameterizeCharts and PackCharts in sequence. Can be called multiple times to regenerate with different options.
void Generate(Atlas *atlas, ChartOptions chartOptions = ChartOptions(), ParameterizeOptions parameterizeOptions = ParameterizeOptions(), PackOptions packOptions = PackOptions());
// Equivalent to calling ComputeCharts and PackCharts in sequence. Can be called multiple times to regenerate with different options.
void Generate(Atlas *atlas, ChartOptions chartOptions = ChartOptions(), PackOptions packOptions = PackOptions());
// Progress tracking.
struct ProgressCategory
enum class ProgressCategory
{
enum Enum
{
AddMesh,
ComputeCharts,
ParameterizeCharts,
PackCharts,
BuildOutputMeshes
};
AddMesh,
ComputeCharts,
PackCharts,
BuildOutputMeshes
};
// May be called from any thread. Return false to cancel.
typedef bool (*ProgressFunc)(ProgressCategory::Enum category, int progress, void *userData);
typedef bool (*ProgressFunc)(ProgressCategory category, int progress, void *userData);
void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc = nullptr, void *progressUserData = nullptr);
@@ -263,8 +261,8 @@ typedef int (*PrintFunc)(const char *, ...);
void SetPrint(PrintFunc print, bool verbose);
// Helper functions for error messages.
const char *StringForEnum(AddMeshError::Enum error);
const char *StringForEnum(ProgressCategory::Enum category);
const char *StringForEnum(AddMeshError error);
const char *StringForEnum(ProgressCategory category);
} // namespace xatlas