From 302dc4b0eedbc00ef99869a005d4bc016d91f225 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Sat, 24 Dec 2022 00:12:36 +0100 Subject: [PATCH] FSR 2.1 fix #612 --- WickedEngine/wiRenderer.cpp | 7 ++++--- WickedEngine/wiVersion.cpp | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/WickedEngine/wiRenderer.cpp b/WickedEngine/wiRenderer.cpp index 4f2a32fef..a544878d0 100644 --- a/WickedEngine/wiRenderer.cpp +++ b/WickedEngine/wiRenderer.cpp @@ -13509,7 +13509,7 @@ void CreateFSR2Resources(FSR2Resources& res, XMUINT2 render_resolution, XMUINT2 desc.width = render_resolution.x; desc.height = render_resolution.y; - desc.format = Format::R16G16B16A16_FLOAT; + desc.format = Format::R16G16B16A16_UNORM; bool success = device->CreateTexture(&desc, nullptr, &res.adjusted_color); assert(success); device->SetName(&res.adjusted_color, "fsr2::adjusted_color"); @@ -13690,8 +13690,8 @@ void Postprocess_FSR2( }; FSR2Resources::Fsr2Constants& fsr2_constants = res.fsr2_constants; - fsr2_constants.jitterOffset[0] = camera.jitter.x; - fsr2_constants.jitterOffset[1] = camera.jitter.y; + fsr2_constants.jitterOffset[0] = camera.jitter.x * fsr2_constants.renderSize[0] * 0.5f; + fsr2_constants.jitterOffset[1] = camera.jitter.y * fsr2_constants.renderSize[1] * -0.5f; // compute the horizontal FOV for the shader from the vertical one. const float aspectRatio = (float)fsr2_constants.renderSize[0] / (float)fsr2_constants.renderSize[1]; @@ -13751,6 +13751,7 @@ void Postprocess_FSR2( // res.jitterPrev.y = fsr2_constants.jitterOffset[1]; //} + // lock data, assuming jitter sequence length computation for now const int32_t jitterPhaseCount = ffxFsr2GetJitterPhaseCount(fsr2_constants.renderSize[0], fsr2_constants.displaySize[0]); diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index 01a7c4447..4bd903dcf 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wi::version // minor features, major updates, breaking compatibility changes const int minor = 71; // minor bug fixes, alterations, refactors, updates - const int revision = 123; + const int revision = 124; const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);