From 310fd3b3a6be52934e81bce70a2f3db99168d707 Mon Sep 17 00:00:00 2001 From: turanszkij Date: Fri, 7 Aug 2015 18:01:04 +0200 Subject: [PATCH] updated lua bindings --- WickedEngine/wiRenderer_BindLua.cpp | 6 ++++++ WickedEngine/wiRenderer_BindLua.h | 1 + 2 files changed, 7 insertions(+) diff --git a/WickedEngine/wiRenderer_BindLua.cpp b/WickedEngine/wiRenderer_BindLua.cpp index 1a6160f65..c945e3df4 100644 --- a/WickedEngine/wiRenderer_BindLua.cpp +++ b/WickedEngine/wiRenderer_BindLua.cpp @@ -25,6 +25,7 @@ namespace wiRenderer_BindLua wiLua::GetGlobal()->RegisterFunc("SetGameSpeed", SetGameSpeed); wiLua::GetGlobal()->RegisterFunc("LoadModel", LoadModel); + wiLua::GetGlobal()->RegisterFunc("FinishLoading", FinishLoading); } } @@ -152,4 +153,9 @@ namespace wiRenderer_BindLua } return 0; } + int FinishLoading(lua_State* L) + { + wiRenderer::FinishLoading(); + return 0; + } }; diff --git a/WickedEngine/wiRenderer_BindLua.h b/WickedEngine/wiRenderer_BindLua.h index cc4964357..c307a8733 100644 --- a/WickedEngine/wiRenderer_BindLua.h +++ b/WickedEngine/wiRenderer_BindLua.h @@ -17,5 +17,6 @@ namespace wiRenderer_BindLua int SetGameSpeed(lua_State* L); int LoadModel(lua_State* L); + int FinishLoading(lua_State* L); };