Visibility pipeline updates (#677)
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@@ -196,7 +196,6 @@ wi::vector<ShaderEntry> shaders = {
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{"rtao_denoise_filterCS", wi::graphics::ShaderStage::CS },
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{"visibility_resolveCS", wi::graphics::ShaderStage::CS },
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{"visibility_resolveCS_MSAA", wi::graphics::ShaderStage::CS },
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{"visibility_indirect_prepareCS", wi::graphics::ShaderStage::CS },
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{"visibility_velocityCS", wi::graphics::ShaderStage::CS },
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{"visibility_skyCS", wi::graphics::ShaderStage::CS },
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{"surfel_coverageCS", wi::graphics::ShaderStage::CS },
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