added inverse blend mode (#1124)
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@@ -325,6 +325,7 @@ void SpriteWindow::Create(EditorComponent* _editor)
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blendModeCombo.AddItem("Premultiplied", wi::enums::BLENDMODE_PREMULTIPLIED);
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blendModeCombo.AddItem("Additive", wi::enums::BLENDMODE_ADDITIVE);
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blendModeCombo.AddItem("Multiply", wi::enums::BLENDMODE_MULTIPLY);
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blendModeCombo.AddItem("Inverse", wi::enums::BLENDMODE_INVERSE);
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blendModeCombo.OnSelect([=](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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