added inverse blend mode (#1124)

This commit is contained in:
Turánszki János
2025-06-11 07:41:04 +02:00
committed by GitHub
parent f77d3cd4db
commit 334e5dbc3a
13 changed files with 74 additions and 18 deletions
+1
View File
@@ -325,6 +325,7 @@ void SpriteWindow::Create(EditorComponent* _editor)
blendModeCombo.AddItem("Premultiplied", wi::enums::BLENDMODE_PREMULTIPLIED);
blendModeCombo.AddItem("Additive", wi::enums::BLENDMODE_ADDITIVE);
blendModeCombo.AddItem("Multiply", wi::enums::BLENDMODE_MULTIPLY);
blendModeCombo.AddItem("Inverse", wi::enums::BLENDMODE_INVERSE);
blendModeCombo.OnSelect([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)