shader warning message coloring; backlog font color setting;
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+3
-1
@@ -44,6 +44,8 @@ void Editor::Initialize()
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//infoDisplay.heap_allocation_counter = true;
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//infoDisplay.vram_usage = true;
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wi::backlog::setFontColor(wi::Color(130, 210, 220, 255));
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wi::renderer::SetOcclusionCullingEnabled(true);
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loader.Load();
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@@ -52,7 +54,7 @@ void Editor::Initialize()
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loader.addLoadingComponent(&renderComponent, this, 0.2f);
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ActivatePath(&loader, 0.2f);
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ActivatePath(&loader);
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}
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