From 379a44e64451d2dea3a4f188a7305bf3ff837795 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Sun, 24 Apr 2022 12:28:54 +0200 Subject: [PATCH] terrain gen: reduced memory usage --- Editor/TerrainGenerator.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Editor/TerrainGenerator.cpp b/Editor/TerrainGenerator.cpp index c3d9d0d76..863f4613c 100644 --- a/Editor/TerrainGenerator.cpp +++ b/Editor/TerrainGenerator.cpp @@ -688,8 +688,6 @@ void TerrainGenerator::Generation_Update() mesh.vertex_normals.resize(vertexCount); mesh.vertex_colors.resize(vertexCount); mesh.vertex_uvset_0.resize(vertexCount); - mesh.vertex_uvset_1.resize(vertexCount); - mesh.vertex_atlas.resize(vertexCount); wi::HairParticleSystem grass; grass.vertex_lengths.resize(vertexCount); @@ -772,8 +770,6 @@ void TerrainGenerator::Generation_Update() mesh.vertex_colors[index] = wi::Color::fromFloat4(materialBlendWeights); const XMFLOAT2 uv = XMFLOAT2(x * width_rcp + 0.5f, z * width_rcp + 0.5f); mesh.vertex_uvset_0[index] = uv; - mesh.vertex_uvset_1[index] = uv; - mesh.vertex_atlas[index] = uv; XMFLOAT3 vertex_pos(chunk_pos.x + x, height, chunk_pos.z + z);