general updates, refactors
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@@ -149,7 +149,7 @@ void AnimationWindow::Update()
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}
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int selected = animationsComboBox->GetSelected();
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if (selected >= 0 && selected < scene.animations.GetCount())
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if (selected >= 0 && selected < (int)scene.animations.GetCount())
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{
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AnimationComponent& animation = scene.animations[selected];
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