constness refactor in renderpath, gui and others
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@@ -431,7 +431,7 @@ void Translator::Update()
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prevPointer = pointer;
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}
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void Translator::Draw(const CameraComponent& camera, GRAPHICSTHREAD threadID)
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void Translator::Draw(const CameraComponent& camera, GRAPHICSTHREAD threadID) const
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{
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Scene& scene = wiRenderer::GetScene();
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