updated scripting interface and lua core
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@@ -490,6 +490,9 @@ It inherits functions from Renderable2DComponent, so it can render a 2D overlay.
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- SetDepthOfFieldFocus(float value)
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- SetDepthOfFieldStrength(float value)
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- SetPreferredThreadingCount(int value)
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- SetTessellationEnabled(bool value)
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- SetMSAASampleCount(int count)
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- SetHairParticleAlphaCompositionEnabled(bool value)
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##### ForwardRenderableComponent
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It renders the scene contained by the Renderer in a forward render path. The component does not hold the scene information,
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@@ -497,6 +500,12 @@ only the effects to render the scene. The scene is managed and ultimately render
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It inherits functions from Renderable3DComponent.
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- [constructor]ForwardRenderableComponent()
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##### TiledForwardRenderableComponent
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It renders the scene contained by the Renderer in a tiled forward render path. The component does not hold the scene information,
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only the effects to render the scene. The scene is managed and ultimately rendered by the Renderer.
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It inherits functions from ForwardRenderable3DComponent.
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- [constructor]TiledForwardRenderableComponent()
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##### DeferredRenderableComponent
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It renders the scene contained by the Renderer in a deferred render path. The component does not hold the scene information,
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only the effects to render the scene. The scene is managed and ultimately rendered by the Renderer.
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