updated scripting interface and lua core

This commit is contained in:
turanszkij
2016-10-29 00:59:12 +02:00
parent 8beb73e032
commit 3a649fae99
54 changed files with 2249 additions and 1282 deletions
+9
View File
@@ -490,6 +490,9 @@ It inherits functions from Renderable2DComponent, so it can render a 2D overlay.
- SetDepthOfFieldFocus(float value)
- SetDepthOfFieldStrength(float value)
- SetPreferredThreadingCount(int value)
- SetTessellationEnabled(bool value)
- SetMSAASampleCount(int count)
- SetHairParticleAlphaCompositionEnabled(bool value)
##### ForwardRenderableComponent
It renders the scene contained by the Renderer in a forward render path. The component does not hold the scene information,
@@ -497,6 +500,12 @@ only the effects to render the scene. The scene is managed and ultimately render
It inherits functions from Renderable3DComponent.
- [constructor]ForwardRenderableComponent()
##### TiledForwardRenderableComponent
It renders the scene contained by the Renderer in a tiled forward render path. The component does not hold the scene information,
only the effects to render the scene. The scene is managed and ultimately rendered by the Renderer.
It inherits functions from ForwardRenderable3DComponent.
- [constructor]TiledForwardRenderableComponent()
##### DeferredRenderableComponent
It renders the scene contained by the Renderer in a deferred render path. The component does not hold the scene information,
only the effects to render the scene. The scene is managed and ultimately rendered by the Renderer.