update
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@@ -13,6 +13,8 @@ The documentation completion is still pending....
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2. Sprite
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1. ImageEffects
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2. SpriteAnim
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3. MovingTexAnim
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4. DrawRecAnim
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3. Texture
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4. Sound
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1. SoundEffect
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@@ -187,7 +189,50 @@ Specify Sprite properties, like position, size, etc.
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#### SpriteAnim
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Animate Sprites easily with this helper.
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- [constructor]SpriteAnim()
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- SetRot(float rotation)
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- SetRot(float val)
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- SetRotation(float val)
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- SetOpacity(float val)
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- SetFade(float val)
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- SetRepeatable(boolean val)
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- SetVelocity(Vector val)
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- SetScaleX(float val)
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- SetScaleY(float val)
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- SetMovingTexAnim(MovingTexAnim val)
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- SetDrawRecAnim(DrawRecAnim val)
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- GetRot() : float result
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- GetRotation() : float result
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- GetOpacity() : float result
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- GetFade() : float result
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- GetRepeatable() : boolean result
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- GetVelocity() : Vector result
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- GetScaleX() : float result
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- GetScaleY() : float result
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- GetMovingTexAnim() : GetMovingTexAnim result
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- GetDrawRecAnim() : GetDrawRecAnim result
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#### MovingTexAnim
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Move texture continuously along the sprite.
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- [constructor]MovingTexAnim(opt float speedX,speedY)
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- SetSpeedX(float val)
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- SetSpeedY(float val)
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- GetSpeedX() : float result
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- GetSpeedY() : float result
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#### DrawRecAnim
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Animate sprite frame by frame.
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- [constructor]DrawRecAnim()
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- SetOnFrameChangeWait(float val)
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- SetFrameCount(float val)
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- SetJumpX(float val)
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- SetJumpY(float val)
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- SetSizX(float val)
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- SetSizY(float val)
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- GetOnFrameChangeWait() : float result
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- GetFrameCount() : float result
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- GetJumpX() : float result
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- GetJumpY() : float result
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- GetSizX() : float result
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- GetSizY() : float result
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### Texture
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Just holds texture information in VRAM.
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@@ -295,6 +340,7 @@ It is a renderable entity (optionally), which contains a Mesh.
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It inherits functions from Cullable.
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- [void-constructor]Object()
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- EmitTrail(Vector color, opt float fadeSpeed=0.06)
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- SetTrailTex(Texture tex)
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- SetTrailDistortTex(Texture tex)
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- SetTransparency(float value)
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- GetTransparency() : float? result
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