system updates: object cascade mask, shadow bugfix
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@@ -44,6 +44,18 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
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});
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objectWindow->AddWidget(ditherSlider);
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cascadeMaskSlider = new wiSlider(0, 3, 0, 3, "Cascade Mask: ");
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cascadeMaskSlider->SetTooltip("How many shadow cascades to skip when rendering this object into shadow maps? (0: skip none, it will be in all cascades, 1: skip first (biggest cascade), ...etc...");
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cascadeMaskSlider->SetSize(XMFLOAT2(100, 30));
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cascadeMaskSlider->SetPos(XMFLOAT2(x, y += 30));
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cascadeMaskSlider->OnSlide([&](wiEventArgs args) {
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if (object != nullptr)
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{
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object->cascadeMask = args.iValue;
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}
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});
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objectWindow->AddWidget(cascadeMaskSlider);
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colorPicker = new wiColorPicker(GUI, "Object Color");
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colorPicker->SetPos(XMFLOAT2(10, 30));
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@@ -241,6 +253,7 @@ void ObjectWindow::SetObject(Object* obj)
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if (object != nullptr)
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{
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renderableCheckBox->SetCheck(object->renderable);
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cascadeMaskSlider->SetValue((float)object->cascadeMask);
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ditherSlider->SetValue(object->transparency);
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if (object->rigidBody)
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