WIP: Initial linux support using SDL (#136)
* Initial linux support using SDL * fixed link error and gitignore * fix in working directory initialization (windows side) * Added README_Linux and fixed a few compilation issues in ubuntu * Rename main to main_Windows in Tests * Better default renderering backend selector * Added backlog terminal output on linux * added asserts on all missing vulkan function call results * added portable file dialogs also small tests update and cleanup * Added Editor compile target * linux ci * linux ci * cmake update * cmake update? * cmake * Editor_Windows fix * build test * make * build tools? * update * ubuntu 20.04 * fix? * cmake * build * build? * package linux build * updates, bump version * backslash to forward slash, eof newlines, add portable-file-dialogs license * xcopy needs backslash duh; update readme; * copy fix * updated readme * readme update * updated readme * updated readme * fix incorrect file encoding linux * paint tool fix * linux: add missing shaders * packaging update Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com> Co-authored-by: Turanszki Janos <turanszkij@gmail.com>
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@@ -645,9 +645,9 @@ RendererWindow::~RendererWindow()
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delete rendererWindow;
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}
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UINT RendererWindow::GetPickType()
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uint32_t RendererWindow::GetPickType()
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{
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UINT pickType = PICK_VOID;
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uint32_t pickType = PICK_VOID;
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if (pickTypeObjectCheckBox->GetCheck())
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{
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pickType |= PICK_OBJECT;
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