resource manager hot reload (#864)
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+1
-18
@@ -35,24 +35,7 @@ int sdl_loop(Editor &editor)
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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editor.is_window_active = true;
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if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
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{
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std::thread([] {
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wi::backlog::post("[Shader check] Started checking " + std::to_string(wi::shadercompiler::GetRegisteredShaderCount()) + " registered shaders for changes...");
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if (wi::shadercompiler::CheckRegisteredShadersOutdated())
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{
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wi::backlog::post("[Shader check] Changes detected, initiating reload...");
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [](uint64_t userdata) {
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wi::renderer::ReloadShaders();
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});
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}
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else
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{
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wi::backlog::post("[Shader check] All up to date");
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}
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}).detach();
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}
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editor.renderComponent.ReloadLanguage();
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editor.HotReload();
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break;
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default:
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break;
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