added hbao and wide gaussian blur support
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@@ -627,6 +627,7 @@ A 3D scene can either be rendered by a Forward or Deferred render path, or path
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It inherits functions from RenderPath2D, so it can render a 2D overlay.
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- [void-constructor]RenderPath3D()
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- SetSSAOEnabled(bool value)
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- SetHBAOEnabled(bool value)
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- SetSSREnabled(bool value)
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- SetShadowsEnabled(bool value)
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- SetReflectionsEnabled(bool value)
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