physics rewrite

This commit is contained in:
turanszkij
2018-09-23 19:40:14 +01:00
parent 31a948e7e2
commit 4277332f7f
15 changed files with 526 additions and 1021 deletions
+25 -18
View File
@@ -94,33 +94,26 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
rigidBodyCheckBox->OnClick([&](wiEventArgs args)
{
Scene& scene = wiRenderer::GetScene();
RigidBodyPhysicsComponent* physicscomponent = scene.rigidbodies.GetComponent(entity);
if (args.bValue)
{
TransformComponent* transform = scene.transforms.GetComponent(entity);
ObjectComponent* object = scene.objects.GetComponent(entity);
if (transform != nullptr && object != nullptr)
if (physicscomponent == nullptr)
{
MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
RigidBodyPhysicsComponent* physicscomponent = scene.rigidbodies.GetComponent(entity);
if (physicscomponent == nullptr)
{
RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
rigidbody.kinematic = kinematicCheckBox->GetCheck();
rigidbody.shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox->GetSelected();
//wiRenderer::physicsEngine->addRigidBody(rigidbody, *mesh, *transform);
}
RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
rigidbody.SetKinematic(kinematicCheckBox->GetCheck());
rigidbody.SetDisableDeactivation(disabledeactivationCheckBox->GetCheck());
rigidbody.shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox->GetSelected();
}
}
else
{
RigidBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().rigidbodies.GetComponent(entity);
if (physicscomponent != nullptr)
{
//wiRenderer::physicsEngine->removeRigidBody(*physicscomponent);
//scene.rigidbodies.Remove(entity);
scene.rigidbodies.Remove(entity);
}
}
});
objectWindow->AddWidget(rigidBodyCheckBox);
@@ -132,11 +125,24 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
RigidBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().rigidbodies.GetComponent(entity);
if (physicscomponent != nullptr)
{
physicscomponent->kinematic = args.bValue;
physicscomponent->SetKinematic(args.bValue);
}
});
objectWindow->AddWidget(kinematicCheckBox);
disabledeactivationCheckBox = new wiCheckBox("Disable Deactivation: ");
disabledeactivationCheckBox->SetTooltip("Toggle kinematic behaviour.");
disabledeactivationCheckBox->SetPos(XMFLOAT2(x, y += 30));
disabledeactivationCheckBox->SetCheck(false);
disabledeactivationCheckBox->OnClick([&](wiEventArgs args) {
RigidBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().rigidbodies.GetComponent(entity);
if (physicscomponent != nullptr)
{
physicscomponent->SetDisableDeactivation(args.bValue);
}
});
objectWindow->AddWidget(disabledeactivationCheckBox);
collisionShapeComboBox = new wiComboBox("Collision Shape:");
collisionShapeComboBox->SetSize(XMFLOAT2(100, 20));
collisionShapeComboBox->SetPos(XMFLOAT2(x, y += 30));
@@ -218,7 +224,8 @@ void ObjectWindow::SetEntity(Entity entity)
if (physicsComponent != nullptr)
{
kinematicCheckBox->SetCheck(physicsComponent->kinematic);
kinematicCheckBox->SetCheck(physicsComponent->IsKinematic());
disabledeactivationCheckBox->SetCheck(physicsComponent->IsDisableDeactivation());
if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::BOX)
{