From 432e74cedef1952971e00a777c2c235a30b06537 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Sun, 27 Nov 2022 13:02:20 +0100 Subject: [PATCH] impostor fix: use static sampler that doesn't have mip lod bias --- WickedEngine/shaders/captureImpostorPS.hlsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/WickedEngine/shaders/captureImpostorPS.hlsl b/WickedEngine/shaders/captureImpostorPS.hlsl index fb05c6a88..cae8b6c97 100644 --- a/WickedEngine/shaders/captureImpostorPS.hlsl +++ b/WickedEngine/shaders/captureImpostorPS.hlsl @@ -14,7 +14,7 @@ ImpostorOutput main(PixelInput input) [branch] if (GetMaterial().textures[BASECOLORMAP].IsValid()) { - color = GetMaterial().textures[BASECOLORMAP].Sample(sampler_objectshader, input.uvsets); + color = GetMaterial().textures[BASECOLORMAP].Sample(sampler_linear_wrap, input.uvsets); } else { @@ -39,7 +39,7 @@ ImpostorOutput main(PixelInput input) [branch] if (GetMaterial().textures[SURFACEMAP].IsValid()) { - surfaceMap = GetMaterial().textures[SURFACEMAP].Sample(sampler_objectshader, input.uvsets); + surfaceMap = GetMaterial().textures[SURFACEMAP].Sample(sampler_linear_wrap, input.uvsets); } float4 surface;