image distortion mask (#862)
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@@ -749,7 +749,7 @@ void MeshWindow::Create(EditorComponent* _editor)
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{
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const MeshComponent::MeshSubset& subset = mesh->subsets[subsetIndex];
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float threshold = wi::math::Lerp(0, 0.9f, wi::math::saturate(lodQualitySlider.GetValue()));
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float threshold = wi::math::Lerp(0, 0.9f, saturate(lodQualitySlider.GetValue()));
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for (size_t i = 1; i < lod_count; ++i)
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{
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wi::vector<unsigned int>& lod = lods[i].subsets[subsetIndex].indices;
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